Omnius wrote:Shade Mage Assassin
Pure glass build of all int. Kill almost anyone before the stun wears off. This is one of those builds that just insults peoples' intelligence because it will either die in 1 hit or kill you during an extended stun.
can someone explain this build to a noob?
There's a way better build than this one that does tons more damage and actually has good survivability. 1v1, it can kill any char in the game, however it's extremely gear dependent. And that's a sundancer mage assassin with legendary or peerless khans/rha's of vampyre.
You get R25 SD powers on a mage, which is great. You always open with a power block, then blind, then 9s stun, then chilling shadows, then steal breath, bleed, your second power block, and proceed to chain cast shadowbolts. You're hitting them 4x per round with 4 procs (2 vampyre, 2 T4 poison) while standing on Offensive stance. That's a 20% chance per round to proc. Your poison procs hit for 900+ on average, and your vamps hit for around 400-500, which also heals you for 400-500. Your bleed is ticking for around 60, your steal breath is ticking for around 150-200, and your shadowbolts are hitting for 300-400 every couple seconds or so.
Your target has no alacrity anymore because you stripped it with chilling shadows which also debuffed them another 25% slower weapon speed for a total of -70% weapon speed, so they're swinging at you like once every couple rounds. They're also blinded, so their ATR is Skah!. If you hit them with weakening and your SD ATR debuff, you have around 1200 defense, so they will be missing you every swing too as their ATR will be under 1000.
You also have mantle, so healers and even priests are easy. Blood prophet disc gives you a small HoT too. I can kill 8k hp mino's with this char in a matter of seconds and be standing there with near full health from the vamp proc heals. You can slow 2h weapon users down so much they only swing like once every 3 rounds. And you can easily debuff their ATR way below your defense, so they may not ever even hit you. Very few realize they needed to use a def cut on a mage, but even then your vamp procs usually just heal you right up. They usually die and then send me tells going "WTF just happened!?"
The only chars that can give this char a tough time are other chars with power blocks, like UA scouts, hammer sentinels, hammer saders. But they have to get the jump on you first and open with a power block before you do otherwise they are easy. With 150% UA and 130 sundancing + precise trait at creation + 35 int rune + all int/con jewelry, your ATR in O stance is about 1700. So after blind, there's really nobody you can't hit. And if they ATR cut you, you can do weakening and an R25 def cut on them. And that's just in O stance. If you go to P stance, literally there is nothing in this game you can't hit no matter what. You don't get as big of procs in P stance, but it still doesn't matter, the DPS is still so insane, Skah! still dies in seconds either way.
That said, if you get more than 1 char on you at a time, it's hard to survive with 3k hps and 45 melee resists, and having blown your blind on one target already. But it's certainly not impossible with lucky vamp procs healing you, and if you can get a root or stun on the other attacker. Or, you get lucky with procs and just kill your first target in a few seconds, which often happens.
The rest of the gear you wear is simply a mix of double pierce/slash/crush cloth sleeveless tunic, sleeves, legs, and gloves, then int/con/MR hood, neck, rings. Occasionally you swap in some resist jewelry depending on what you're fighting.
But again, this char is so gear specific and takes practice to learn, that it's no way recommended for new players. You only roll this if you got it all. But if you can make this exactly as I've stated, you'll laugh at the amazing Skah! you can kill and how incredible this thing is.