Search found 89 matches

by Blyster
Sat Apr 25, 2015 11:57 am
Forum: Development Diary
Topic: 1.6 Objectives & Outline + Draft Notes
Replies: 68
Views: 32147

Re: 1.6 Objectives & Outline + Draft Notes

They got +10 cold res and Bards SoS got +5 fire/cold/lightning. So it's an overall +5 lightning, +15 cold, and -10 fire. How the hell are you only seeing this as a nerf????? Who uses cold? Whenever I'm in pvp I just get hit with a bunch of fire dots he pwned ya too blyster...ya Skah!. =P Dude, if y...
by Blyster
Sat Apr 25, 2015 11:51 am
Forum: Development Diary
Topic: 1.6 Objectives & Outline + Draft Notes
Replies: 68
Views: 32147

Re: 1.6 Objectives & Outline + Draft Notes

Fire dots are the most common form of spell damage So by Making Half Giants -20 fire you are just nerfing them. I don't think they needed a nerf They got +10 cold res and Bards SoS got +5 fire/cold/lightning. So it's an overall +5 lightning, +15 cold, and -10 fire. How the hell are you only seeing ...
by Blyster
Sat Apr 25, 2015 11:37 am
Forum: Development Diary
Topic: 1.6 Objectives & Outline + Draft Notes
Replies: 68
Views: 32147

Re: 1.6 Objectives & Outline + Draft Notes

ANY changes to human or aelfborn resists? Nope. If a "vanilla" race didn't get a strength and weakness enhanced/increased, then it's place in the order of circular balance didn't really change or move. It's extremely rare to even see a vanilla race in a meta, much less dominate a meta. This tells u...
by Blyster
Sat Apr 25, 2015 10:06 am
Forum: Development Diary
Topic: 1.6 Objectives & Outline + Draft Notes
Replies: 68
Views: 32147

Re: 1.6 Objectives & Outline + Draft Notes

Fire dots are the most common form of spell damage So by Making Half Giants -20 fire you are just nerfing them. I don't think they needed a nerf They got +10 cold res and Bards SoS got +5 fire/cold/lightning. So it's an overall +5 lightning, +15 cold, and -10 fire. How the hell are you only seeing ...
by Blyster
Sat Apr 25, 2015 8:14 am
Forum: Development Diary
Topic: 1.6 Objectives & Outline + Draft Notes
Replies: 68
Views: 32147

Re: 1.6 Objectives & Outline + Draft Notes

@ tooshifty Are you blind? Did you not read all the notes? We adjusted a lot more things than just resistances. For instance, Mino's have -10 more and -20 poison, but they have +5% more movement. Hard SoS does +5 more, starting resist and weapon runes now give +10 for 4 points, AoE's were adjusted.....
by Blyster
Fri Apr 24, 2015 7:04 pm
Forum: Development Diary
Topic: 1.6 Objectives & Outline + Draft Notes
Replies: 68
Views: 32147

Re: 1.6 Objectives & Outline + Draft Notes

@ Ciliano I very clearly used hypotheticals to illustrate a point, and the fact you chose to twist them out of context on purpose just to be snide and argumentative means you're not at all serious about having an actual discussion or listening to an explanation or rationale for why the changes you q...
by Blyster
Fri Apr 24, 2015 3:31 pm
Forum: Development Diary
Topic: 1.6 Objectives & Outline + Draft Notes
Replies: 68
Views: 32147

Re: 1.6 Objectives & Outline + Draft Notes

Edit: I meant "increasing" vulnerabilities. My bad.
by Blyster
Fri Apr 24, 2015 3:30 pm
Forum: Development Diary
Topic: 1.6 Objectives & Outline + Draft Notes
Replies: 68
Views: 32147

Re: 1.6 Objectives & Outline + Draft Notes

What are you trying to solve for with the Racial changes? Please have a problem in mind when you make these type of changes and fill us in on what that problem is. It seems to me and pretty much everyone else that you are just throwing mud at a wall to see what sticks while creating more problems t...
by Blyster
Sat Jan 17, 2015 7:13 pm
Forum: Development Diary
Topic: [Patch Notes] Reforged in Flame Patch 1.5 Beta Testing Notes
Replies: 100
Views: 24904

Re: [Patch Notes] Reforged in Flame Patch 1.5 Beta Testing N

With the new cammo spell won’t scouts still be the only ones with access to a GM Invis (and the 2 they cast it on)? If so then I understand that scouts will still be the only ones who can see a GM invis player and therefore by your same logic “continue to be the rogue and solo realm meta. “ Players...
by Blyster
Sat Jan 17, 2015 6:06 pm
Forum: Development Diary
Topic: [Patch Notes] Reforged in Flame Patch 1.5 Beta Testing Notes
Replies: 100
Views: 24904

Re: [Patch Notes] Reforged in Flame Patch 1.5 Beta Testing N

You're missing the point. Being able to mash a reveal and hope you get a stealther in range popped is still not a solution to the real problem. If scouts are the only ones who can see a GM invis player, they will continue to be the rogue and solo realm meta. Popping stealthers with AoE's was already...
by Blyster
Fri Jan 16, 2015 11:25 am
Forum: Development Diary
Topic: [Patch Notes] Reforged in Flame Patch 1.5 Beta Testing Notes
Replies: 100
Views: 24904

Re: [Patch Notes] Reforged in Flame Patch 1.5 Beta Testing N

I can see the problem as well. Camouflage probably shouldn't give sneak ability, it should give only gm HIDE, so if anyone moves he is out of it. For example rogue druid was removed from the game (from what I heard) because SNEAK + AOE was too powerful and ruined the game. I can see how stealth sui...
by Blyster
Thu Jan 15, 2015 10:32 am
Forum: Development Diary
Topic: [Patch Notes] Reforged in Flame Patch 1.5 Beta Testing Notes
Replies: 100
Views: 24904

Re: [Patch Notes] Reforged in Flame Patch 1.5 Beta Testing N

What a derailment. I definately dont care about being ganked on an r3, thats going to happen anyway. Suck it up buttercup. Now, back to the topic, ALL rogues will be able to detect when stalking now which was meant to combat the "rogue standoff" or "bring a scout" game, but what do casters with inv...
by Blyster
Wed Jan 14, 2015 12:41 pm
Forum: Development Diary
Topic: [Patch Notes] Reforged in Flame Patch 1.5 Beta Testing Notes
Replies: 100
Views: 24904

Re: [Patch Notes] Reforged in Flame Patch 1.5 Beta Testing N

Damn double post, forgot you can't edit in this forum section.
by Blyster
Wed Jan 14, 2015 12:40 pm
Forum: Development Diary
Topic: [Patch Notes] Reforged in Flame Patch 1.5 Beta Testing Notes
Replies: 100
Views: 24904

Re: [Patch Notes] Reforged in Flame Patch 1.5 Beta Testing N

HI everyone! I have been away since the game was shut down and have been following these forums every so often. Just last week I finally decided it was time to load up the game and roll me a toon to explore with. I would like to give a big thank you to all the developers, administrators, and everyo...
by Blyster
Wed Jan 14, 2015 12:36 pm
Forum: Development Diary
Topic: [Patch Notes] Reforged in Flame Patch 1.5 Beta Testing Notes
Replies: 100
Views: 24904

Re: [Patch Notes] Reforged in Flame Patch 1.5 Beta Testing N

HI everyone! I have been away since the game was shut down and have been following these forums every so often. Just last week I finally decided it was time to load up the game and roll me a toon to explore with. I would like to give a big thank you to all the developers, administrators, and everyo...
by Blyster
Sun Jan 11, 2015 9:07 am
Forum: Development Diary
Topic: RIF 1.5 Map Sneak Peek!
Replies: 12
Views: 9441

Re: RIF 1.5 Map Sneak Peek!

tooshifty wrote:will mines still be in zones as well?

i assume so, but i thought id ask to be sure.
Yes.
by Blyster
Fri Jan 09, 2015 1:20 pm
Forum: Development Diary
Topic: Bots in the Next Phase
Replies: 72
Views: 21975

Re: Bots in the Next Phase

Is this getting through your thick idiot skull yet, shadowboxer?

You're wrong, I'm right, now suck it, crybaby boy.
by Blyster
Wed Jan 07, 2015 4:39 pm
Forum: Development Diary
Topic: Bots in the Next Phase
Replies: 72
Views: 21975

Re: Bots in the Next Phase

Also, the IP addresses we see on computers themselves are called internal IP addresses (basically fake) that are translated into one or more real addresses by our dlink nat router. NAT routers have to remember which IP you tried to connect to so that when it responds it knows who to send it to on th...
by Blyster
Wed Jan 07, 2015 4:04 pm
Forum: Development Diary
Topic: Bots in the Next Phase
Replies: 72
Views: 21975

Re: Bots in the Next Phase

Yes it can, I do it on the software my own company sells. You can easily limit the client to a number of instances open on 1 computer, even preventing it from running in a virtual box. You don't want it to be done, because those your people, isn't that right Mr CN blyster? You are by far the bigges...
by Blyster
Wed Jan 07, 2015 12:11 pm
Forum: Development Diary
Topic: Bots in the Next Phase
Replies: 72
Views: 21975

Re: Bots in the Next Phase

Yes they are cake to kill, not on a bow scout though, one druid yes, not 2 druids and a scout. He'll just out heal your damage and rotate between 2 druids for healing. Point is, that is so broken it's not even funny. Nobody should have to sledge around a group of characters to combat 1 player becau...
by Blyster
Wed Jan 07, 2015 8:30 am
Forum: Development Diary
Topic: Bots in the Next Phase
Replies: 72
Views: 21975

Re: Bots in the Next Phase

Double-post and can't edit here for some reason. Odd.

I meant "multiple alt accounts", not multiple logins.
by Blyster
Wed Jan 07, 2015 8:28 am
Forum: Development Diary
Topic: Bots in the Next Phase
Replies: 72
Views: 21975

Re: Bots in the Next Phase

let them macro....it just gives me more things to kill....granted though when somone does have 4 aoers macroing a camp its a bit much for my main pk who has no def. i have to stay out of range and spam nukes...but that takes too long; especially if they are sentinals. A few druids are cake to kill ...
by Blyster
Wed Jan 07, 2015 8:26 am
Forum: Development Diary
Topic: Bots in the Next Phase
Replies: 72
Views: 21975

Re: Bots in the Next Phase

let them macro....it just gives me more things to kill....granted though when somone does have 4 aoers macroing a camp its a bit much for my main pk who has no def. i have to stay out of range and spam nukes...but that takes too long; especially if they are sentinals. A few druids are cake to kill ...
by Blyster
Tue Dec 16, 2014 3:25 pm
Forum: Nightstalker, Enemy of the Darkness
Topic: X-Bow Nukestalker
Replies: 59
Views: 16242

Re: X-Bow Nukestalker

I don't know - I am aware that I'm not updated in SB recently, but cloth nuke stalker with 'rogue' power level which is non existence. I really don't know concerning small scale PvP to ignore all defense and rely on resist cloth. I feel that a mage assassin is in a different league in comparison to...
by Blyster
Thu Dec 11, 2014 4:37 pm
Forum: Disciplines
Topic: Storm Lord
Replies: 6
Views: 2302

Re: Storm Lord

Already done and being tested. It's not set in stone, as always, but this is what we've done at this moment. •Call Storm now scales off of Throwing and has an ATR roll. Call Storm's damage scaling has been increased from 0.012 to 0.025 per point spent. •Call Storm now deals "critical" (400%) damage ...
by Blyster
Tue Dec 09, 2014 12:06 am
Forum: Development Diary
Topic: Bots in the Next Phase
Replies: 72
Views: 21975

Re: Bots in the Next Phase

So, let me get this straight. If my friend is playing an active sader, he can no longer proc someones weapon because trading it will remove it? He is ACTIVELY playing. Good point. Everyone rolls a sader and drops 40 trains in consecrate weapon ... just in case some other guy wants to use it. If a S...
by Blyster
Mon Dec 08, 2014 5:37 pm
Forum: Development Diary
Topic: Bots in the Next Phase
Replies: 72
Views: 21975

Re: Bots in the Next Phase

So.. You want to punish the people that put in the 'effort' to make a bot to cater to those to lazy to do so. I'm willing to bet the same people that wanted this change are the same ones sitting in a safezone waiting for rune notifications. It isn't about punishing anyone. It's about reducing redun...
by Blyster
Mon Dec 08, 2014 4:40 pm
Forum: Development Diary
Topic: Bots in the Next Phase
Replies: 72
Views: 21975

Re: Bots in the Next Phase

Then there's all the crap wowification stuff about homogenizing everything. Oh no, you might have to build a character specifically designed to excel in banes? Na, let's make all siege stuff 1 train, and the disc's have direct combat utility as well! Cause this game has so much to do besides rollin...
by Blyster
Mon Nov 24, 2014 2:38 pm
Forum: Necromancer, Master of the Dead
Topic: Fix the Necro Pets
Replies: 3
Views: 1432

Re: Fix the Necro Pets

Pets are being worked on already and changes will likely be in the next phase.

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