Search found 151 matches

by Coolwatersx
Fri Jan 15, 2016 6:15 pm
Forum: Archived
Topic: Server Up 9 PM EST: Patcher, Launcher News
Replies: 60
Views: 31019

Re: Server Up 9 PM EST: Patcher, Launcher News

That is still the plan. However, our multi-box solution was not ready. It will still be out for this phase. It is our top priority. Please, however, keep in mind this phase is a TEST SERVER phase. Our official production launch will occur after this phase and be noted by it's "2.0" version. I get i...
by Coolwatersx
Fri Jan 15, 2016 5:47 pm
Forum: Archived
Topic: Server Up 9 PM EST: Patcher, Launcher News
Replies: 60
Views: 31019

Re: Server Up 9 PM EST: Patcher, Launcher News

Hey folks, The server should be coming up around 9 PM EST today. In addition, we've decided to slightly delay the rollout of our launcher due to feedback related to multiboxing (rather than starting with strict singleboxing and transitioning, we'll be allowing multiboxing later on this test server ...
by Coolwatersx
Tue May 26, 2015 12:12 am
Forum: Resolved
Topic: Bladeweaver animation-RESOLVED
Replies: 1
Views: 432

Re: Bladeweaver animation

Which BW weapon power produced this animation for you? So far I have not been able to reproduce it.
by Coolwatersx
Tue May 19, 2015 10:07 pm
Forum: Technical Help
Topic: Resolution not working correctly
Replies: 16
Views: 5407

Re: Resolution not working correctly

I've had this a lot.

Always just say screw it and use a smaller window.
by Coolwatersx
Mon May 04, 2015 5:01 pm
Forum: Resolved
Topic: IoR castable on out of charter toons - RESOLVED
Replies: 3
Views: 363

Re: IoR castable on out of charter toons - LOGGED

Confirmed behavior, but this is not a bug on ARAC servers. Functioning consistently with description.

Closed
by Coolwatersx
Mon May 04, 2015 4:49 pm
Forum: Development Diary
Topic: 1.6 Objectives & Outline + Draft Notes
Replies: 68
Views: 32143

Re: 1.6 Objectives & Outline + Draft Notes

well can ya at least give em better staff skills.. or a class dagger or something.. Bards have good weapon powers compared to almost all hybrids. These are the mage powers: Mage Bard Bow Powers: 5 Archery Powers: 5 Dagger Powers: 25 Dagger Mastery Powers: 25 Staff Powers: 5 Staff Mastery Powers: 5 ...
by Coolwatersx
Mon May 04, 2015 1:43 pm
Forum: Development Diary
Topic: 1.6 Objectives & Outline + Draft Notes
Replies: 68
Views: 32143

Re: 1.6 Objectives & Outline + Draft Notes

Sorry to derail but the DK on bard made me all nostalgic for my ten minutes of fame on a Fury that could see invisibility (the new CC staff is the suckage in comparison). What? Another victim of sound reason. The Vorg gear last phase had some ... interesting mods. That staff made a well played Fury...
by Coolwatersx
Sun May 03, 2015 7:36 pm
Forum: Development Diary
Topic: 1.6 Objectives & Outline + Draft Notes
Replies: 68
Views: 32143

Re: 1.6 Objectives & Outline + Draft Notes

Probably he's just new and made a fighter bard on the short phase where all of the new lore was in play. Those don't exist now (or anytime in SB live history).
by Coolwatersx
Sun May 03, 2015 5:53 pm
Forum: Development Diary
Topic: 1.6 Objectives & Outline + Draft Notes
Replies: 68
Views: 32143

Re: 1.6 Objectives & Outline + Draft Notes

Here's a hint:

http://morloch.shadowbaneemulator.com/i ... ch_History

(Bards couldn't ever take DK).

Happy now?
by Coolwatersx
Sun May 03, 2015 5:47 pm
Forum: Development Diary
Topic: 1.6 Objectives & Outline + Draft Notes
Replies: 68
Views: 32143

Re: 1.6 Objectives & Outline + Draft Notes

When were Bards able to take DK? I thought it was always a fighter only disc.
by Coolwatersx
Sun May 03, 2015 2:49 pm
Forum: Development Diary
Topic: 1.6 Objectives & Outline + Draft Notes
Replies: 68
Views: 32143

Re: 1.6 Objectives & Outline + Draft Notes

im really happy you guys gave bards 35 dagger skills.. but they have no class daggers... seriously feel as though bard has been ruined as a playable toon right now.. you too Dark Knight away from bards... well thats great that we have 35 dagger skills but where do u expect the defense cut to come f...
by Coolwatersx
Thu Apr 30, 2015 10:54 am
Forum: Development Diary
Topic: 1.6 Objectives & Outline + Draft Notes
Replies: 68
Views: 32143

Re: 1.6 Objectives & Outline + Draft Notes

xxxpaintball wrote:"How about a Nephilim hood with 20% hp recovery, similar to the Diamon fiend skull cap." -Jeremy
I think one of each flavor would be nice.

10 int 20 mr
10 con 20 hr
10 dex 20 sr

Something like that. Very low priority though.
by Coolwatersx
Tue Apr 28, 2015 12:13 pm
Forum: Development Team Submissions
Topic: aeroch application
Replies: 7
Views: 880

Re: aeroch application

This will be great for the EMU. He's extremely smart and unassuming at the same time.

Fantastic addition.
by Coolwatersx
Sun Apr 26, 2015 9:20 pm
Forum: Confessor, Judge of the Unworthy
Topic: spirit confessors
Replies: 27
Views: 4711

Re: spirit confessors

It would work well, but only on the drains, Contagion and heals.
by Coolwatersx
Fri Apr 24, 2015 10:02 pm
Forum: Development Diary
Topic: 1.6 Objectives & Outline + Draft Notes
Replies: 68
Views: 32143

Re: 1.6 Objectives & Outline + Draft Notes

Ciliano you HoE! I do agree with you that small, incremental changes are preferable. But remember that for every one of the changes you're talking about, there's something awesome, like the stealth changes and outposts. You wouldn't get these kinds of bold changes in any area unless you were willing...
by Coolwatersx
Fri Apr 24, 2015 12:48 pm
Forum: Disciplines
Topic: Runecaster
Replies: 3
Views: 1749

Re: Runecaster

I think it was a Scout nerf.

If we keep stalk nice and potent and I see no reason RC couldn't be bumped back up a bit. Up to the devs. They may have other reasons I'm not aware of.
by Coolwatersx
Thu Apr 23, 2015 8:49 pm
Forum: Development Diary
Topic: 1.6 Objectives & Outline + Draft Notes
Replies: 68
Views: 32143

Re: 1.6 Objectives & Outline + Draft Notes

So stoked to see what the pet discs end up like. Same on the outposts. Those two areas alone make a great update. These will be very large changes. It's ambitious. People need to understand that the pets will probably need to be tweaked. Don't lose your minds if something is stronger or weaker than ...
by Coolwatersx
Sun Apr 19, 2015 10:41 am
Forum: Resolved
Topic: Huntress pets and others
Replies: 1
Views: 701

Re: Huntress pets and others

Undeadkiller, I was not able to reproduce this bug with the Huntress pet. I rolled one up and found the pet to be extremely useful on noob isle. There does seem to be a very slight delay on attack, perhaps tied to the animation of the pet, but it's always been there. For example, I leveled a Huntres...
by Coolwatersx
Sun Apr 19, 2015 10:33 am
Forum: Resolved
Topic: Wiki errors thread
Replies: 0
Views: 1486

Wiki errors thread

I don't want to teach myself to edit the Wiki for one error, so I'll collect errors here and then go back and fix a bunch at once (or if someone is responsible for this they are welcome to it): Assassin: Wiki needs to decide whether Shadowmantle is one word or 2. http://morloch.shadowbaneemulator.co...
by Coolwatersx
Sat Apr 18, 2015 3:06 pm
Forum: Development Team Submissions
Topic: aeroch application
Replies: 7
Views: 880

Re: aeroch application

Aeroch is fantastic.
I've known him for a long time. He's about as solid as they come. Sounds like he's got the background to help you guys too.
by Coolwatersx
Fri Apr 17, 2015 10:57 pm
Forum: Resolved
Topic: Shadowbolt has negative timer on recast-RESOLVED
Replies: 3
Views: 1035

Re: ShadowMantle cancels regen

Anklebiter wrote:Shadowmantle cancels health regen it is not supposed to do that!
Did you experience this on your Assassin or from a debuff on you that you assumed was a SM?

Because there is one that looks like SM that is intended to debuff regen.

PM me if you were on the Assassin and I'll do some more testing.
by Coolwatersx
Thu Apr 16, 2015 10:11 pm
Forum: Disciplines
Topic: Vamps and wyrmslayer
Replies: 15
Views: 3353

Re: Vamps and wyrmslayer

TheDude wrote:Gimp or not it still sounds stylish.
That was my second thought when I saw this thread.
by Coolwatersx
Thu Apr 16, 2015 10:10 pm
Forum: Disciplines
Topic: Vamps and wyrmslayer
Replies: 15
Views: 3353

Re: Vamps and wyrmslayer

Rucker wrote:Cool, thx for the response. Unfortunately this will problably lead to me making a gimp vamp warrior.
That was my very first thought when I saw this thread.
by Coolwatersx
Mon Apr 06, 2015 10:23 pm
Forum: Resolved
Topic: Cant hit stuff - RESOLVED
Replies: 15
Views: 6172

Re: Cant hit stuff

I had it last week. Fixed only on reset. I assumed it was latency on my end (my internet connection is awful atm), but apparently not.
by Coolwatersx
Thu Mar 19, 2015 11:09 am
Forum: Resolved
Topic: PRELATE'S AOE
Replies: 11
Views: 1227

Re: PRELATE'S AOE

The wording is not the best, but from what I can tell, Call Lightning, Unholy Storm, and Saint Lorne's Ire (as well as the specific spell exclusions mentioned above) only exclude the caster in their targeting. I get Call Lightning, but the Necro and Prelate only have 1 AoE. It's unnecessary to nerf...
by Coolwatersx
Thu Mar 19, 2015 11:04 am
Forum: Test Team Submissions
Topic: Test team - APPROVED
Replies: 1
Views: 276

Test team - APPROVED

1. Which team are you applying to? Wherever you need help (if you do) requiring little technical background aside from playing the game and some prior testing. 2. Please describe your Shadowbane game play history. How long did you play Shadowbane? Which servers did you play on? Pretty much all of th...
by Coolwatersx
Wed Mar 11, 2015 2:58 pm
Forum: Resolved
Topic: PRELATE'S AOE
Replies: 11
Views: 1227

Re: PRELATE'S AOE

I'd hope it's a bug. Prelates were fine from a balance perspective.
by Coolwatersx
Fri Mar 06, 2015 10:28 am
Forum: Wizard, Arcane Master
Topic: Shade Wiz (Keeping for Future)
Replies: 25
Views: 5859

Re: Shade Wiz (Keeping for Future)

My assumption is PR20 sneak.
by Coolwatersx
Fri Mar 06, 2015 10:26 am
Forum: Wizard, Arcane Master
Topic: Shade Wiz (Keeping for Future)
Replies: 25
Views: 5859

Re: Shade Wiz (Keeping for Future)

precise was very much a waste -- you should have no issues achieving a reasonable atr on a mage, and if someone managed to be beyond it, switch to precise stance or get out of contact I've actuality always thought precise was a great value for toons with more than 1 focus line. Like here 8 stats fo...
by Coolwatersx
Thu Mar 05, 2015 1:42 pm
Forum: Druid, Keeper of the Balance
Topic: druid races and swords
Replies: 17
Views: 5427

Re: druid races and swords

tooshifty wrote:its an idea, but it wont give as much def. im not sure of the variation in def though.... so...... im undecided.
It should give quite a bit more defense.

+120 def mod, + 100% weapon, + 10 trains in mastery = what? Maybe 200-250 defense?

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