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Looks like this was just a one-off.AdamWest wrote:Realm limits were obviously not working during the few hours that cities weren't loading on production. Some lucky folks planted during this time.
This happened about a week ago.
Verified... it's at 8699 82176. I deleted it, but not sure if that's permanent since it's on production.MrDlckNose wrote:The NS cap NightStalkers. On the islands north of ashfell plains. And when you get there; in the water to the east of the cap there is a bounty hunter trainer in the water as well
ywaeroch wrote:it isn't consuming the deed. this was a joke post cuz i never built a city before and bought a ton of contracts before i realized i only needed the one
edit: gj deleting ur post rewen now that makes no dang sense
Thanks ARMS!ARMS wrote:jp time am 3:00
cn time am 2:00
Thanks BickBCBickBC wrote:Which is today, 7 PM BST(London), 8 PM CEST(Paris/Berlin), 9 PM EEST (Turkey's timezone).
I did too, but with Scoutbane these opportunities are few and far-between. Detect should be less of a faceroll IMO.Moco wrote:I liked it better when thieves were meant to steal and were feared for that exact reason :?
This is correct.aeroch wrote:i seem to remember that from live. you could train the Archery skill at a Scout trainer, but you had to visit the Archer trainer to train Precision and Rapid Shot
I am quite sure about this. I remember being able to send group members home while staying at the location myself.Whatever wrote:i am pretty sure the wizard himself did not get a yes/no message, only grp-members in range
Recall to runegate sends you to the nearest runegate.Nino wrote:I didn't think you could recall to ROC or Oblivion gate on live. Thought they were like Aldreth.
Can you clarify if by "not giving the bonuses" you mean server or client side, or both?Pyetrek wrote:To follow this up.
I recently had vorgrim HA sleeves that were not giving the bonuses until after I identified them. Now we have both cases. Which is correct?
I still see rangers "twitching" when their Wolf's Vigor is refreshed.Alyriel wrote:r4859
I think this is fixed. I saw the message 'your enhanced stamina recovery fades' at recast time when I broke the chant.
I have not noticed this with any Warlock powers.Pyetrek wrote:This could possibly extend to other classes too that have similar powers, though I have not tested.
Thats how it should be. No complaints here.Gooya wrote:The way i'd do it is let the heal work on group members regardless of death shroud, and make non-group members invalid targets (so the spell can't even be cast).
You are thinking of Succor.Maethius wrote:Yes, it should say "invalid target" when trying to cast it on anything other than a group member who is in death shroud, castable only on corpses.