Search found 44 matches

by Dakhath
Mon May 02, 2016 10:21 pm
Forum: New Player Q&A
Topic: Client Download?
Replies: 4
Views: 8638

Re: Client Download?

Thanks a lot.
by Dakhath
Fri Apr 29, 2016 6:27 pm
Forum: New Player Q&A
Topic: Client Download?
Replies: 4
Views: 8638

Client Download?

Its been awhile since I played, and I cannot log in any more with the client I have. Is there a fully patched and configured client anywhere for me to download?

Thanks.
by Dakhath
Fri Aug 21, 2015 1:21 am
Forum: General Discussion
Topic: Turn your emu into a Shadowbane MOBA
Replies: 11
Views: 4944

Re: Turn your emu into a Shadowbane MOBA

Not sure if trolling or not, but I would welcome the idea.

Actually, I think it is an awesome idea. Not sure how hard it would be to code, but it would keep things interesting for quite some time.
by Dakhath
Tue Aug 11, 2015 8:33 pm
Forum: In-Depth Class Discussion
Topic: Question about fortitude + damage absorber
Replies: 2
Views: 2657

Question about fortitude + damage absorber

Just theory crafting, and came upon a question about how damage absorbers interact with vamp fortitudes: If I get hit hard by a warrior, and my fortitude reduces the incoming damage to 100, does the damage absorber then reduce it further to 25 hp and continue doing so until i receive a total of 750 ...
by Dakhath
Wed Jul 22, 2015 8:29 pm
Forum: Political Archive
Topic: Low pop today
Replies: 122
Views: 25200

Re: Low pop today

Slower spawning mobs, and AOEs hit only 4 mobs at a time? All for 70% more gold/xp? And only able to use one character at a time? You do realize that actively leveling is not the strong point of this game, right?
by Dakhath
Mon Jul 13, 2015 8:56 pm
Forum: General Discussion
Topic: Logged in for first time in 4 weeks...
Replies: 97
Views: 15576

Re: Logged in for first time in 4 weeks...

Hate to jump in the middle of the pissing contest, but I saw something about banning a second account from logging in from the same IP. I'm no expert, but I'm almost sure that means that my wife and I will no longer be able to play together on two computers side by side. I know another game that onl...
by Dakhath
Fri Jul 10, 2015 12:08 pm
Forum: General Discussion
Topic: Logged in for first time in 4 weeks...
Replies: 97
Views: 15576

Re: Logged in for first time in 4 weeks...

I just wonder, the devs did create everything serverside, right? Surely it isn't illegal to charge someone to use a program they bought (the client available on a disc) to connect to a program you wrote running on a server you own/rent? Or perhaps to sell a digital item to use in a game that is tota...
by Dakhath
Fri Jul 10, 2015 9:03 am
Forum: General Discussion
Topic: Logged in for first time in 4 weeks...
Replies: 97
Views: 15576

Re: Logged in for first time in 4 weeks...

I understand if this idea gets put on the back burner indefinitely due to lack of dev time to work on such a big change. I'm no programmer so I can offer no assistance in that area. I just don't want to see the idea forgotten or discarded because it wasn't a good idea. On a side note, has there been...
by Dakhath
Thu Jul 09, 2015 11:06 pm
Forum: General Discussion
Topic: Logged in for first time in 4 weeks...
Replies: 97
Views: 15576

Re: Logged in for first time in 4 weeks...

Sad to see no mention of the addition of a way for anyone to roll items on a vendor with their own materials, even though that was the most voted for thing on the Tricider thing. But, that's fine by me.... Some people felt that change would further entrench certain guild members in their mindset of...
by Dakhath
Thu Jul 09, 2015 7:33 pm
Forum: General Discussion
Topic: Logged in for first time in 4 weeks...
Replies: 97
Views: 15576

Re: Logged in for first time in 4 weeks...

OMG. After all this time, looking over what I just posted, I just realized why so many people have the word Skah! in their posts so much...
by Dakhath
Thu Jul 09, 2015 7:30 pm
Forum: General Discussion
Topic: Logged in for first time in 4 weeks...
Replies: 97
Views: 15576

Re: Logged in for first time in 4 weeks...

Sad to see no mention of the addition of a way for anyone to roll items on a vendor with their own materials, even though that was the most voted for thing on the Tricider thing. But, that's fine by me. I'm no programmer and get to play for free, so I'll take what I can get :). I agree with Wolfman,...
by Dakhath
Sun Jul 05, 2015 8:39 pm
Forum: Suggestions
Topic: Item ID Power
Replies: 5
Views: 4813

Re: Item ID Power

No response? Am I the only one who likes to ID an inventory full of loot before junking it? (Especially right after a wipe). Also, If it would be possible to put a "select all" button on the inventory, bank, and vault, that would be awesome. And perhaps mouse wheel scrolling on the menus that are mo...
by Dakhath
Sat Jun 27, 2015 7:11 pm
Forum: Suggestions
Topic: Item ID Power
Replies: 5
Views: 4813

Item ID Power

What if the skill Item ID would affect all items in the inventory with just one cast?

I mean, it is a pain in the Skah! to cast it 100 times to ID everything. And it is usually done in a safehold, on a character pretty much made specifically for that purpose.
by Dakhath
Thu Jun 18, 2015 7:28 am
Forum: Suggestions
Topic: Why not make carrying capacity not require STR?
Replies: 7
Views: 4084

Re: Why not make carrying capacity not require STR?

Ok, Blyster, I like those other two ideas as well. Streamwind, i'm not suggesting dumbing down the game. While your idea is interesting, it looks very complicated. If there is a lot of resistance to the idea of everyone being able to carry a lot of loot, or if its hard/impossible to add to the code,...
by Dakhath
Wed Jun 17, 2015 8:17 pm
Forum: Suggestions
Topic: Why not make carrying capacity not require STR?
Replies: 7
Views: 4084

Why not make carrying capacity not require STR?

Any chance of giving all characters a flat carrying capacity, regardless of STR? Perhaps ~400-500? With all the talk of single boxing coming, I believe this would be a good change. Would also likely get rid of all the high STR scouts running around. I hate that any dex or int based character can bar...
by Dakhath
Sun Jun 07, 2015 10:01 am
Forum: Disciplines
Topic: Disc locations
Replies: 1
Views: 1449

Disc locations

Is there an updated map of where disc runes drop? I have been going by the wiki, but several are not where they show they should be on the maps.
by Dakhath
Tue May 26, 2015 5:36 am
Forum: Suggestions
Topic: Just some ideas to polish the single boxing and new changes
Replies: 1
Views: 2311

Re: Just some ideas to polish the single boxing and new chan

A way for a player to roll his own gear with his own resources would be, in my opinion, the best change that could be made.
by Dakhath
Wed May 13, 2015 10:01 pm
Forum: Suggestions
Topic: Idea for resource rolling
Replies: 12
Views: 7793

Re: Idea for resource rolling

Just reviving this thread because it seems to be the most voted for item on the new idea voting system. Wondering if the devs are considering attempting to implement this? This has been the biggest issue I have had in this game since back on live. Being on swing shift and having lots of other real l...
by Dakhath
Sun May 10, 2015 6:36 pm
Forum: General Discussion
Topic: Anyone found a scroll of knowledge?
Replies: 3
Views: 931

Anyone found a scroll of knowledge?

Just curious where they drop and how rare they are?
by Dakhath
Thu May 07, 2015 8:33 pm
Forum: Templar, Sword of the Cleansing Flame
Topic: Trying to build a Deflar
Replies: 5
Views: 2940

Re: Trying to build a Deflar

I'm no expert, but I believe if you pull some of the 2/1 or 3/1 trains from thuamaturgy and HA and use them on block and sword, getting at least 90 trains in each, you will probably have more defense and better chance of blocking. Edit: Its been forever since I made one, but I don't remember any foc...
by Dakhath
Tue Apr 21, 2015 8:10 pm
Forum: General Discussion
Topic: Weapon damage and Akimbo
Replies: 8
Views: 920

Re: Weapon damage and Akimbo

IF you can stay on target and stam isn't an issue. Funny you say that. ALL 100% or class based (ie: Burning Greatsword or Druid Staff) 2-handed weapons have a base DPS of 6.1 ALL 110% 2-handed weapons have a base DPS of 6.5 EXCEPT 110% Greatswords which have a base DPS of 6.6 ...that INCLUDES spear...
by Dakhath
Sat Apr 18, 2015 12:39 pm
Forum: Suggestions
Topic: What would be your server "win" condition?
Replies: 48
Views: 28692

Re: What would be your server "win" condition?

Love the idea of having a "win" condition. Also more endgame content and less grinding would be awesome. Blyster had some good ideas. But less grinding is necessary, and faster xp, and a way to acquire endgame gear for the average person. One Idea: http://shadowbaneemulator.com/forum/viewtopic.php?f...
by Dakhath
Thu Apr 16, 2015 9:41 pm
Forum: General Discussion
Topic: Weapon damage and Akimbo
Replies: 8
Views: 920

Re: Weapon damage and Akimbo

Used to be you did 2/3 damage with each weapon. 4/3 (~133%) damage of a one hand weapon. Havent tested it since live, but I assume it is somwhere along those lines.

Anyone else know for sure? I'm interested to know now too.
by Dakhath
Wed Apr 15, 2015 8:49 pm
Forum: Suggestions
Topic: Idea for resource rolling
Replies: 12
Views: 7793

Re: Idea for resource rolling

Sounds like a very good and well thought out idea RichV. I have absolutely no experience with coding, but it sounds like it may be more complicated to do. But whatever is easier, or more popular with the rest of the players, would be better than the way it is now. Anything that can get a player the ...
by Dakhath
Tue Apr 07, 2015 5:55 pm
Forum: Suggestions
Topic: Idea for resource rolling
Replies: 12
Views: 7793

Re: Idea for resource rolling

It wouldnt matter if people donated to warehouse anymore, because anyone could go farm hotzone and get resources they need themselves. Then they could roll thier own gear. GL would no longer get nonstop pestering about "roll me this or that", and people wouldnt have to hunt down GL to beg for gear.
by Dakhath
Thu Apr 02, 2015 8:46 pm
Forum: Suggestions
Topic: Idea for resource rolling
Replies: 12
Views: 7793

Re: Idea for resource rolling

Just wondering how hard it would be to make it so that any player in a Guild could gather the resources for a particular piece of gear, and take it to the vendor that can roll it, and have it rolled and ready to pick up just like it would be if you were in good with the GL and he rolled it. Perhaps...
by Dakhath
Wed Apr 01, 2015 6:09 pm
Forum: Suggestions
Topic: Idea for resource rolling
Replies: 12
Views: 7793

Idea for resource rolling

Just wondering how hard it would be to make it so that any player in a Guild could gather the resources for a particular piece of gear, and take it to the vendor that can roll it, and have it rolled and ready to pick up just like it would be if you were in good with the GL and he rolled it. Perhaps ...
by Dakhath
Tue Mar 24, 2015 7:23 pm
Forum: General Discussion
Topic: Question about AGC
Replies: 5
Views: 663

Re: Question about AGC

Using AGC software for on demand keystroke replication across multiple clients is forbidden within any SBEmu server and will be punishable by: account deletion, removal from any beta program, removal from game access or warning depending on severity. Careful going down this path. If you send simult...
by Dakhath
Mon Mar 23, 2015 9:33 pm
Forum: General Discussion
Topic: Question about AGC
Replies: 5
Views: 663

Question about AGC

I'm trying to figure out how to start/stop a macro without alt-tabbing to AGC to manually start/stop each macro on each character. Setting a "hotkey" seems to do nothing. Enabling global control, and making a start and stop command seems like it would start/stop the macro for the character(s) set to...

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