Search found 156 matches

by Starfish
Sat Feb 03, 2018 11:35 am
Forum: Fireside Chat
Topic: Patch 2.2.0 Discussion!
Replies: 6
Views: 3958

Re: Patch 2.2.0 Discussion!

Hi Dahk These AoEs were improved by over 20% a few phases ago in order to combat zerging (if you remember when they hit 60 people). We are simply un-doing that buff as it no longer serves a purpos due to single boxing and our new anti-zerg mechanisms, as well as the fact that it is causing balance i...
by Starfish
Tue Oct 24, 2017 12:58 pm
Forum: Archived
Topic: Report Bugs/Issues Here For Shroud of Ardan patch 2.0
Replies: 82
Views: 5023

Re: Report Bugs/Issues Here For Shroud of Ardan patch 2.0

try putting one more train in Sorcery, Marvelkratt
by Starfish
Sun Oct 08, 2017 10:26 am
Forum: Technical Help
Topic: Patcher not working for me
Replies: 38
Views: 1676

Re: Patcher not working for me

Got it. I sent you a PM with some further instructions if you don't mind trying those.
by Starfish
Sun Oct 08, 2017 9:45 am
Forum: Technical Help
Topic: Patcher not working for me
Replies: 38
Views: 1676

Re: Patcher not working for me

Grapes, could you try downloading this EXE patch installer file: https://ufile.io/3tv5q

Put it inside your shadowbane directory (same place sb.exe is) and run it from there. After that, try running sb.exe directly (without the launcher). If that works, try the launcher. Do you get the same issue?
by Starfish
Sat Oct 07, 2017 10:01 pm
Forum: Technical Help
Topic: Patcher not working for me
Replies: 38
Views: 1676

Re: Patcher not working for me

Could you guys look at these two files and tell me their "last updated" dates?: In your "cache" folder, "CObjects.cache" In your "config" folder, "config.wpak" Please also ensure there aren't two of either of those files in their directories. Let me know the date/timestamps of the date modified fiel...
by Starfish
Sat Oct 07, 2017 2:29 pm
Forum: Technical Help
Topic: Patcher not working for me
Replies: 38
Views: 1676

Re: Patcher not working for me

This is a tricky one - sorry grapes. Looking into it more. It's weird - that is a direct copy of the client that Koots is using which is working perfectly..
by Starfish
Sat Oct 07, 2017 12:03 pm
Forum: Technical Help
Topic: Patcher not working for me
Replies: 38
Views: 1676

Re: Patcher not working for me

We haven't sent out a patch, so that is very strange! We're looking into it a bit more
by Starfish
Sat Oct 07, 2017 11:24 am
Forum: Technical Help
Topic: MAC not authorized Use SBE launcher
Replies: 37
Views: 2865

Re: MAC not authorized Use SBE launcher

Hey all,

We are aware of this issue and we're prioritising a fix to alleviate this. For now, after a reset, it may take some time to get ingame - but you will get in eventually.
by Starfish
Sat Oct 07, 2017 11:21 am
Forum: Technical Help
Topic: Patcher not working for me
Replies: 38
Views: 1676

Re: Patcher not working for me

Could you try deleting all of the files that start with "SCREEN_GAME" that are in your config folder? As well as remove any third party skins you have? In the Skins folder there should just be Login.zip and Default.zip If still having issue after that, AFTER you crash, could you go into your logs fo...
by Starfish
Fri Oct 06, 2017 1:49 pm
Forum: Archived
Topic: Shroud of Ardan Pre-Launch Patch 2.0.4
Replies: 0
Views: 842

Shroud of Ardan Pre-Launch Patch 2.0.4

World Braedoch Highlands has been removed. Aedroch Highlands, on the Eastern side of the map, remains. Anueth Rilondrae , an Elven Themed Magic Mine has been added to Braedoch Highland's previous location. Kenaryn's Hold , a Centaur Themed Gold Mine has been added to the northern Ice Hinterland are...
by Starfish
Sat Sep 02, 2017 11:45 am
Forum: Patch Notes
Topic: Shroud of Ardan 2.0 Launch Patch Notes
Replies: 4
Views: 2743

Re: Shroud of Ardan 2.0 Launch Patch Notes

Updated to indicate that the new 'Hide' reduces movement speed by 20%
by Starfish
Sat Feb 27, 2016 2:42 pm
Forum: Resolved
Topic: Normal Weap Damage Banestone, Bulwarks, & Tents-NON-ISSUE
Replies: 3
Views: 891

Re: Normal Weap Damage Banestone, Bulwarks, & Siege Tents-LO

Forum Date: 2/24/16 Server Rev #: r7286 Character Information: Any Bug Summary: Normal weapons (not glass) are damaging banestone, bulwarks, and siege tents. Steps To Reproduce: 1. Attend a bane. 2. Have normal weapon equipped. 3. Notice it damages stone, tents, and bulwarks. Additional Information...
by Starfish
Sat Jan 16, 2016 10:08 am
Forum: Archived
Topic: Server Up 9 PM EST: Patcher, Launcher News
Replies: 60
Views: 31028

Re: Server Up 9 PM EST: Patcher, Launcher News

The game server has been rebooted. We're looking into the mob spawning issues.
by Starfish
Fri Jan 15, 2016 10:15 pm
Forum: Archived
Topic: Server Up 9 PM EST: Patcher, Launcher News
Replies: 60
Views: 31028

Re: Server Up 9 PM EST: Patcher, Launcher News

Glad you got it sorted rykugur. RichV is still checking out why it might not be updated.
by Starfish
Fri Jan 15, 2016 9:38 pm
Forum: Archived
Topic: Server Up 9 PM EST: Patcher, Launcher News
Replies: 60
Views: 31028

Re: Server Up 9 PM EST: Patcher, Launcher News

No problem rykugur. Sorry you're unable to get in. @avengence Could you try changing your ArcaneIp file in your config folder to look like this: SERVER= sb-ls.shadowbaneemulator.com PORT= 6000 and if it's already the above, try: SERVER= 104.37.70.20 PORT= 6000 If neither work then it may be the issu...
by Starfish
Fri Jan 15, 2016 9:26 pm
Forum: Archived
Topic: Server Up 9 PM EST: Patcher, Launcher News
Replies: 60
Views: 31028

Re: Server Up 9 PM EST: Patcher, Launcher News

I sent this to RichV. He's performing some tests and looking into the situation with our DB/Forum link as that may be the issue.
by Starfish
Fri Jan 15, 2016 9:21 pm
Forum: Archived
Topic: Server Up 9 PM EST: Patcher, Launcher News
Replies: 60
Views: 31028

Re: Server Up 9 PM EST: Patcher, Launcher News

You're in successfully or it's still not working with that Arcane IP?
by Starfish
Fri Jan 15, 2016 9:16 pm
Forum: Archived
Topic: Server Up 9 PM EST: Patcher, Launcher News
Replies: 60
Views: 31028

Re: Server Up 9 PM EST: Patcher, Launcher News

Known Issue: Starting Errant If you have started errant at SDR, then you will need to re-create your character to get back to Noob Island. We're aware that a small number of users have experienced this. ~Rykugur I see, Rykugur. Sending this to RichV, he's the one that will be better able to help yo...
by Starfish
Fri Jan 15, 2016 6:05 pm
Forum: Archived
Topic: Server Up 9 PM EST: Patcher, Launcher News
Replies: 60
Views: 31028

Re: Server Up 9 PM EST: Patcher, Launcher News

If you've changed your password recently, try using any old passwords you may have had shadowboxer. The DB may have not updated in our transition period.
by Starfish
Fri Jan 15, 2016 5:53 pm
Forum: Archived
Topic: Server Up 9 PM EST: Patcher, Launcher News
Replies: 60
Views: 31028

Re: Server Up 9 PM EST: Patcher, Launcher News

That is still the plan. However, our multi-box solution was not ready. It will still be out for this phase. It is our top priority.


Please, however, keep in mind this phase is a TEST SERVER phase. Our official production launch will occur after this phase and be noted by it's "2.0" version.
by Starfish
Fri Jan 15, 2016 5:13 pm
Forum: Archived
Topic: Server Up 9 PM EST: Patcher, Launcher News
Replies: 60
Views: 31028

Re: Server Up 9 PM EST: Patcher, Launcher News

I have clarified the OP guys. Multboxing will be permitted now. It will function as it always has in previous launches. When the launcher hits, we will transition to a 1-active-character system. You will still be able to multibox, but everything beyond your first character will be restricted to trad...
by Starfish
Fri Jan 15, 2016 3:12 pm
Forum: Archived
Topic: Server Up 9 PM EST: Patcher, Launcher News
Replies: 60
Views: 31028

Re: Server Up 9 PM EST: Patcher, Launcher News

Hopefully, the Launcher rollout will not be too long. We'll just be adding some additional functionality and polishing it up a bit. From what I understood in our team meeting it shouldn't be too long, but it depends on RichV as he's doing a pass over it I believe. To clarify the above: there will be...
by Starfish
Fri Jan 15, 2016 2:40 pm
Forum: Archived
Topic: Server Up 9 PM EST: Patcher, Launcher News
Replies: 60
Views: 31028

Server Up 9 PM EST: Patcher, Launcher News

Hey folks, The server should be coming up around 9 PM EST today. In addition, we've decided to slightly delay the rollout of our launcher due to feedback related to multiboxing (rather than starting with strict singleboxing and transitioning, we'll be allowing multiboxing later on this test server r...
by Starfish
Sun Jan 10, 2016 5:24 pm
Forum: Archived
Topic: Dalgoth Test Server, Our Launcher & 2.0
Replies: 25
Views: 37097

Dalgoth Test Server, Our Launcher & 2.0

Dalgoth Test Server [/b][/size] Hello all, a bit of a quick update for you all! Our Dalgoth server opening on the 15th of January (this Friday) will be branded a test server. This is due to the tremendous feedback and interest we've had in 2.0. This means we'll be diverting our attention to getting...
by Starfish
Sun Jan 10, 2016 5:23 pm
Forum: Development Diary
Topic: 2.0 Classic, Noob Island & Vorringia
Replies: 10
Views: 18431

2.0 Classic, Noob Island & Vorringia

Hey all! A quick update on 2.0 plans for the classic balance, our update to Noob Island and our switch to vorringia. To make this easy to read, I'll split it into three sections below. 2.0 Classic Balance [/size][/b] As you know, SBEmu 2.0 will be moving more towards a classic standard for class bal...
by Starfish
Mon Dec 28, 2015 9:36 pm
Forum: Archived
Topic: SBEmu Dalgoth Re-Opening 15th January
Replies: 89
Views: 46344

Re: SBEmu Dalgoth Re-Opening 15th January

Hey, yes indeed we're offline until the 15th. Prepping everything :)
by Starfish
Mon Dec 28, 2015 5:04 pm
Forum: Archived
Topic: SBEmu Dalgoth Re-Opening 15th January
Replies: 89
Views: 46344

Re: SBEmu Dalgoth Re-Opening 15th January

or it's just a really well known item from classic balance and therefore a good example! Hah I don't really care for or against them - I'm more of a fan of the old armor balance, where class gear wasn't what you HAD to wear. Mix and match and not lose stats. Or just use 100% ugly stuff. Stylebane! T...
by Starfish
Mon Dec 28, 2015 4:04 pm
Forum: Archived
Topic: SBEmu Dalgoth Re-Opening 15th January
Replies: 89
Views: 46344

Re: SBEmu Dalgoth Re-Opening 15th January

As the post stated, we'll be taking a few steps back towards classic in terms of class balance, only keeping the small, cost effective and positive singular changes while reverting the complex reworks. We won't be striving for 24.3 as we've passed that milestone. We will focus instead on updating us...
by Starfish
Sun Dec 27, 2015 12:54 pm
Forum: Archived
Topic: SBEmu Dalgoth Re-Opening 15th January
Replies: 89
Views: 46344

SBEmu Dalgoth Re-Opening 15th January

Dalgoth Launching 15th January [/size][/b] Greetings all! First off, a quick apology on our behalf for the long wait between our updates. As you know, it's a particularly busy time of year and we've had things come up individually that made it hard for us to commit time to the project. We're back n...

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