Chaos Gate

Retired Staff
Retired Staff
Posts: 2680
Joined: Fri Jun 24, 2011 12:20 pm
Location: New York City & Phoenix, AZ

Chaos Gate

Post by Moco » Thu Oct 20, 2011 11:52 pm

Forum Date/Time: 10-20-11 8:52PM(PST)

Server Rev #: 4695

World Location Coordinates, Macrozone, Microzone:
Chaos Gate, 102995 28162

Character Information (race, class, level):
75 human Templar

Bug Summary:
Needs more mobs
Should be spawning
3 Baal-Relthegorr(currently 1)
2 Baal-Gorthhale(currently 1)
3 Dar-Valphagorr(currently 0)
and one Qualgnarr/2 Og-Barbatorr at the NW entrance from the middle of the camp
3 more Og-barbatorr(NE entrance from middle)

Steps to Reproduce:

Additional Information:
will help for placement with exact location if needed for og's & turt
Pertonas - "We will not bane Stimutax because it is a CN nation" "you play a bird scout & exploit constantly"

Retired Staff
Retired Staff
Posts: 1070
Joined: Sat Apr 30, 2011 12:29 am

Re: Chaos Gate

Post by Adron » Wed Nov 02, 2011 11:05 pm

placed as specified.

Wolven Brute
Wolven Brute
Posts: 543
Joined: Wed Nov 10, 2010 10:15 pm

Re: Chaos Gate

Post by Melubb » Tue Dec 20, 2011 11:06 am

Forum Date/Time: Tue Dec 20, 2011 4:43 pm

Server Rev #: 4729

World Location Coordinates, Macrozone, Microzone: 102776 28203, Pandemonium, Chaos Gate.

Character Information (race, class, level): Shade, necromancer, 75.

Bug Summary: I used stun at maximum range (100 units) on all mobs in camp. 'Your power misses the target.'
On original servers mobs will aggro even if the attacks are unsuccessful.

Steps to Reproduce: Roll a necromancer and train warding skills up to (36%) - 40 trains in stun. Teleport there ./goto 102776 28203 to 'stun' mobs to check aggro.

Additional Information: Use ./debug noaggro on - to avoid aggro the entire chaos camp. ./debug noaggro off in a safe distance to test aggro with stun power.


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