Wyrd Stones

Vorringa equivalent :: Hethland / Kralgaar / Ragnir Holm
Eisenorr :: lvl 30-50
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ArminApoc
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Wyrd Stones

Post by ArminApoc » Wed Oct 10, 2012 4:02 pm

10/10/2012
Wyrd Stones
Lt 40206 LG 90819

Grendohl is not spawning. I used the ./getzonemobs command it says he and one other mob are not alive but the other three gargoyles are spawning normally. The command says 3 marble gargoyles and 1 greater marble gargoyle but only 2 marble gargoyles and 1 greater one are spawning.
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aeroch
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Re: Wyrd Stones

Post by aeroch » Wed Oct 10, 2012 4:03 pm

has it been 3 hours since Grendohl spawned last?

ArminApoc
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Re: Wyrd Stones

Post by ArminApoc » Wed Oct 10, 2012 4:29 pm

There are mobs wandering around outside their camps and grendohl and one of the other gargoyles haven't respawned. I could understand if all 4 other mobs were respawning but only 3 are spawning out 4 regular mobs and i haven't seem any message saying that it has dropped in 3 days.
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ArminApoc
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Re: Wyrd Stones

Post by ArminApoc » Wed Oct 10, 2012 4:30 pm

Could be possible that we just need a reset I'm checking some other zones to see if the problem is there too.
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Candi
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Re: Wyrd Stones

Post by Candi » Wed Oct 10, 2012 4:32 pm

Have you been at the camp after a reset? I'm looking at him right now on Victory server (which is 'sister' server of Dalgoth CB), so maybe CB needs a reboot?

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Re: Wyrd Stones

Post by Candi » Wed Oct 10, 2012 4:35 pm

On Victory server, at this particular camp are the following:

Grendohl
Greater Marble Gargoyle, r3 (1)
Marble Gargoyle, r2 (3)

aeroch
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Re: Wyrd Stones

Post by aeroch » Wed Oct 10, 2012 6:16 pm

spawned at 6:05 EST

ArminApoc
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Re: Wyrd Stones

Post by ArminApoc » Wed Oct 10, 2012 11:58 pm

When I was at this camp there were only 2 marble gargoyles instead of 3. The greater one spawned normally with the other two but the 3rd marble gargoyle never spawned. I killed them several times so I know that at least one of the mobs were bugged and never seeing the message come up for 2 days i assumed grendohl was bugged as well.
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aeroch
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Re: Wyrd Stones

Post by aeroch » Thu Oct 11, 2012 12:04 am

Thor pointed out that it's possible to get these bugged mobs to load, you have to run north, east, south, or west to where the camp is at the edge of your minimap and they'll start to appear. kind of a lame workaround but i've used it to resolve missing Elite droppers the past few days

there's a new command as well, ./getzonemobs, which will show whether the mobs are dead or bugged. use it within the microzone and it'll print out a list of the mobs showing "isAlive: true/false"

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