Ruined Castle Gate

Newb Island :: lvl 1-10
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Candi
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Retired Test Team Lead
Posts: 12448
Joined: Sun Jul 10, 2011 9:21 am

Ruined Castle Gate

Post by Candi » Fri Sep 21, 2012 12:45 pm

Forum Date/Time: 9/21/12

Server Rev #: 5151

World Location Coordinates, Macrozone, Microzone: Dalgoth, Lindo Creeklands,
Ruined Castle Gate - 106189 x 19643

Character Information (race, class, level): lvl 10 cent druid

Bug Summary:
  • Remove all bears

    When looking face on at the archway, need a wood shack to the left of it (106267 x 19629), wood fence, wood stacked crates, was either fruit or multicolored cloth stacked, next to the wood crates.

    Remove "boulder piece of wall" sitting by itself

    Need (this is what the camp consisted of in front of and behind wall archway): Bandit Archer R1
    Bandit Gruff
    Bandit Pathfinder

    Remove campfire behind archway at 106219 x 19516

Steps to Reproduce:



Additional Information:

aeroch
Ice Drake
Ice Drake
Posts: 3065
Joined: Wed Nov 10, 2010 7:04 pm
Contact:

Re: Ruined Castle Gate

Post by aeroch » Fri Sep 21, 2012 1:12 pm

adjusted mob types and added structures

Candi
Retired Test Team Lead
Retired Test Team Lead
Posts: 12448
Joined: Sun Jul 10, 2011 9:21 am

Re: Ruined Castle Gate

Post by Candi » Fri Sep 21, 2012 1:57 pm

Thanks!

Candi
Retired Test Team Lead
Retired Test Team Lead
Posts: 12448
Joined: Sun Jul 10, 2011 9:21 am

Re: Ruined Castle Gate

Post by Candi » Tue Oct 02, 2012 11:19 pm

Mobs are still incorrect. Need:

Brigand Archer r1
Large Brigand
Thug r1

Delete:

Bears
Bandit Gruff

Rewen
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Posts: 4234
Joined: Thu Oct 20, 2011 12:02 am
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Re: Ruined Castle Gate

Post by Rewen » Fri Oct 19, 2012 12:17 am

Fixed!

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