Skrell Village :: Camp layout

Newb Island :: lvl 10-20
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Alyriel
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Skrell Village :: Camp layout

Post by Alyriel » Thu Sep 20, 2012 3:55 am

Forum Date/Time: 9/20/12

Server Rev #: Dalgoth r5151

World Location Coordinates, Macrozone, Microzone: Newb island :: Vermin Fens :: Skrell Village 111350 x 26660

Character Information (race, class, level):


Bug Summary: The lizardman temple building, and the pillars, do not belong here-should remove. The ginormous tree behind the temple also should be removed, it was not present at this camp on Live.



Steps to Reproduce:




Additional Information: The outer wall ring looks right, diameter of the whole camp might be just a little too big compared to this camp on Live. Inside, I remember it being smaller concentric circles of rat-wall, maybe sort of a maze-like layout.

spitster
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Re: Skrell Village :: Camp layout

Post by spitster » Thu Sep 20, 2012 10:07 am

these issues should be fixed now
Image

Rewen
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Re: Skrell Village :: Camp layout

Post by Rewen » Thu Sep 20, 2012 11:49 am

A lot of this zone was improvised due to a lack of hard data, so things are going to be out of place. If you remove/add anything, I guess just make sure it looks professional.

It is on the design team agenda to "polish" newb isle already

Candi
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Re: Skrell Village :: Camp layout

Post by Candi » Tue Oct 02, 2012 6:39 pm

Alyriel wrote:Forum Date/Time: 9/20/12

Server Rev #: Dalgoth r5151

World Location Coordinates, Macrozone, Microzone: Newb island :: Vermin Fens :: Skrell Village 111350 x 26660

Character Information (race, class, level):


Bug Summary: The lizardman temple building, and the pillars, do not belong here-should remove. The ginormous tree behind the temple also should be removed, it was not present at this camp on Live.



Steps to Reproduce:




Additional Information: The outer wall ring looks right, diameter of the whole camp might be just a little too big compared to this camp on Live. Inside, I remember it being smaller concentric circles of rat-wall, maybe sort of a maze-like layout.

These are all still issues, and there as Alyriel had posted. Also, too few mobs for such a large camp, only 2 spawning - nailtooth warlords.

Rewen
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Re: Skrell Village :: Camp layout

Post by Rewen » Thu Oct 18, 2012 11:15 pm

The structures mentioned have been removed
camp is well-populated on Victory

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