Anyone ever roll a spirit based Sader? (healer)

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Zoopz
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Anyone ever roll a spirit based Sader? (healer)

Post by Zoopz » Fri Mar 09, 2012 11:54 am

If so how was it?
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Shax wrote:The Darwin Awards better watch out for Zoopz.
Swing wrote:Zoopz, I think you should have your sig's ears flash on an off, too. There's just not enough animation in that sig.

Omnius
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Re: Anyone ever roll a spirit based Sader? (healer)

Post by Omnius » Fri Mar 23, 2012 6:48 pm

bad.

Zoopz
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Re: Anyone ever roll a spirit based Sader? (healer)

Post by Zoopz » Tue Apr 03, 2012 5:05 pm

Omnius wrote:bad.
how did you spec it? Support, Candy etc...
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Shax wrote:The Darwin Awards better watch out for Zoopz.
Swing wrote:Zoopz, I think you should have your sig's ears flash on an off, too. There's just not enough animation in that sig.

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Re: Anyone ever roll a spirit based Sader? (healer)

Post by Omnius » Sat Jun 16, 2012 9:30 pm

I went with the generic support build but spirit based rather than int. It was like any int build but less effective. I guess it didn't need the mana regen buff but that didn't matter because conc pots existed when I made the template. I went with a centaur for it.

I was disappointed but I expected to be.

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Re: Anyone ever roll a spirit based Sader? (healer)

Post by Alinoe » Tue Jul 31, 2012 8:50 am

Not true. Spirit based working well if you know how to play and for what you use your Crusader.
I prefer cheaper spirit version at the beginning of server than int one.
85 int/95 spi
I know that some of you can think that it's gimp. I play in my own way and it work.
Ps. i check dmg/heal 85 int and 130 int , difference is really small.

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Re: Anyone ever roll a spirit based Sader? (healer)

Post by dbltnk » Thu Aug 02, 2012 2:54 pm

Had a SPI-based healer/sader back in the days. Sadly not really viable as a nuker, you were better of going Prelate. =D

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Re: Anyone ever roll a spirit based Sader? (healer)

Post by Wrought » Tue Jan 07, 2014 10:41 pm

Currently working on a high spirit sac-sader. Well not really 'working' on one because it's fairly cut and dry, but I have done a few templates.

I tried the high int sac-saders before... Didn't quite like them and normally trying to spec the gear would be a mess... con for a larger hp pool, then missing out on mana regen. Sac heals hit like a champ, but now hp is suffering so I need to spam BM... until I'm out of mana... but wait I need to sac-heal again.

So I said 'Skah! it'. High Con/Spirit. Haven't gotten a chance to actually test it yet because the servers are down. In Theorybane however, it should more than suffice.
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Re: Anyone ever roll a spirit based Sader? (healer)

Post by Coolwatersx » Wed Jan 08, 2014 12:16 am

Alinoe wrote:Not true. Spirit based working well if you know how to play and for what you use your Crusader.
I prefer cheaper spirit version at the beginning of server than int one.
85 int/95 spi
I know that some of you can think that it's gimp. I play in my own way and it work.
Ps. i check dmg/heal 85 int and 130 int , difference is really small.
You can make an extremely effective Spr/Con based Sac Sader. It's an odd build and it doesn't heal aside from Sacrifice, but it it hella hard to kill and has tons of manna, crazy HP and wears regen gear. Sac hits for ~800, which is plenty.
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DatBoiDrew5150
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Re: Anyone ever roll a spirit based Sader? (healer)

Post by DatBoiDrew5150 » Wed Jan 08, 2014 12:27 am

Yeah I agree w/ CW. If you accept the fact that your character exists to BotHH and Sac only then there's really no reason to go Int. I'd say on most support saders it's probably better to go like 95 INt and raise spirit, as you would do with a support Bard/ Assassin. If you're trying to censure or cast legit healing spells it might as well be a prelate.
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Re: Anyone ever roll a spirit based Sader? (healer)

Post by Fleetness » Wed Jan 08, 2014 1:38 am

This is my cheap as hell to make Spirit Banesader. I have used it several times in actual banes over the years until I get a full set of INT runes to remake an INT based version.
It has higher low end damage and heals and lower high end damage and heals. The average if you take High+Low/2 surprisingly is only 50-80 lower than an INT based version. It plays kind of mediocre adequate. The good point, is that Mana regen is through the roof. In walk mode with a Conc you will never, ever go OOM. You can drop spirit by 16-28 and take a small Con rune if you like, but I kind of like it as built. ATR is low, don't bother casting on Def toons unless they are debuffed by others.

-------The Basics---------

Race: Dwarf
Class: Healer
Profession: Crusader

------Applied Runes-------

Increased Intelligence
Brilliant Mind
Spirit of the Gods
Forge Master
Rune Caster
Sanctifier
Traveller

----------Stats-----------

Strength: 40/110
Dexterity: 20/80
Constitution: 140/140
Intelligence: 83/83
Spirit: 140/140

----------Skills----------

Toughness 49% (10 trains)
Benediction 69% (30 trains)
Restoration 130% (91 trains)
Block 100% (70 trains)
Liturgy 136% (104 trains)
Wear Armor, Heavy 100% (70 trains)

----------Powers----------

Blessed Mending 40 (Grand Master)
Prayer of Mending 40 (Grand Master)
Blessing of the Healing Hands 25 (Skilled)
Recall to Runegate 5 (Beginner)
Benediction of Saint Lorne 39 (Master)
Censure 40 (Grand Master)
Sacrifice 40 (Grand Master)
The All-Father's Shield 1 (Untrained)
Harden Armor 20 (Journeyman)
Beorc Rune 20 (Journeyman)
Sanctify the Fallen 1 (Untrained)
Sacred Reinforcement 1 (Untrained)
Open Fire Gate 5 (Beginner)
Open Water Gate 5 (Beginner)
Open Earth Gate 5 (Beginner)
Open Air Gate 5 (Beginner)
Open Spirit Gate 5 (Beginner)

DatBoiDrew5150
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Re: Anyone ever roll a spirit based Sader? (healer)

Post by DatBoiDrew5150 » Wed Jan 08, 2014 1:47 am

IMO take a lil' con rune. But really it's sad but true that it's pretty much "Do you have GM Sacrifice and a Percent heal?" "Yes" "OK that's all that really matters"
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