Endgame int

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Tybalt
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Endgame int

Post by Tybalt » Mon Aug 22, 2011 11:52 pm

What's the highest in game int you've received, siege buffed and all. Need the exact number. I'm guessing somewhere in the 300's. Also what nuke hit your hardest for about what amount. Thanks guys.

Grump
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Re: Endgame int

Post by Grump » Tue Aug 23, 2011 12:49 am

472 on toons named grump only and I think it was my thiefs unholy area of effect nuke for 3k a tick
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Adron
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Re: Endgame int

Post by Adron » Tue Aug 23, 2011 1:51 am

max int: elf mage, triple int creation = 150 base. in game 40 int, 34 int staff (baked in 10 + 12+12), 13 int hat (CC), 13 int robe, 13 int gloves, 72 int jewelry (hematite of mastermind, maybe even with + enchanter on top...2x3 =6). 60 int buff, archmage +15 int = 406? seems low..must be forgetting something.

edit: boons + siege: 10% all stats (elf), siege 5%(?)...406*1.15 = 467?


max dmg: Drop the above staff and pick up CC staff for extra oomph. doomsayer power buff on top for better dmg than archmage... with fury quad debuff i've seen 2600 point channie bolts.

of course, an elf sentinel with holy debuff already applied can big bomb for crazy dmg...probably even more than an elf channie with above int. I think i got holy bombed for 3000 once. i bet their max is substantially higher. hit a vamp with it for extra love.
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Deathmarch
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Re: Endgame int

Post by Deathmarch » Tue Aug 23, 2011 3:20 am

I've dropped sentinel bombs upwards of like 4,000 before, with the debuff on at least. 170 int human, golded abj, and a sentinel hammer. Elf could only go higher. 3000 unresisted, no debuff doesn't sound out of the question.

Vivitron
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Re: Endgame int

Post by Vivitron » Wed Aug 24, 2011 1:30 am

doomsayer power buff on top for better dmg than archmage...
Vengeance of the Pit stacks with Litany of Will.

facerip
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Re: Endgame int

Post by facerip » Fri Sep 23, 2011 2:52 am

It's between 460 and 490.

You used to be able to get a better damage output on an elf because you had points to dump into spr at the cost of your low con, narrowing your range. Also there was a change later in the game that prevented dw archamges, removing focus from the wand side. RoFL siege crew inside Outpost city limits with spires going was main lightning bolts for 3~7,000. AOE's 2000~4000 depending on lit+vop+debuff timers. 10,000+ with undercast lightning ward. That's besides the point though I guess.

Enchanter didn't stack on stats, only a graphical bug. max benefit was +2.

I will try and dig around for a recording, no promises though. Our group would defend with every buff available to every person in the group to include rank 1 boons and 3 full debuff spires.
Grammaton Clerics

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