The problem with UA nightstalkers...

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Mantis
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The problem with UA nightstalkers...

Post by Mantis » Tue Jan 05, 2016 3:29 am

UA stalkers are powerful, versatile, and survivable. The problem (for solo play) is that any class can sprint away from you and you literally cannot kill them if they do. If you try to nuke them or dispell a snare/root, that's at least 2 seconds that they have to create a gap that you can never close.

Don't get me wrong, they are a great class, but this is a serious weakness and IMO contributes to why NS's are unpopular compared to many other rogue classes. I think I'll stick with a crossbow.

Cryfowl
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Re: The problem with UA nightstalkers...

Post by Cryfowl » Tue Jan 05, 2016 10:47 pm

Mantis wrote:UA stalkers are powerful, versatile, and survivable. The problem (for solo play) is that any class can sprint away from you and you literally cannot kill them if they do. If you try to nuke them or dispell a snare/root, that's at least 2 seconds that they have to create a gap that you can never close.

Don't get me wrong, they are a great class, but this is a serious weakness and IMO contributes to why NS's are unpopular compared to many other rogue classes. I think I'll stick with a crossbow.
this is true although you do have access to BH " trip" It's weak and limited to melee range but it's there. however with all the rogue nerfs that have taken place (especially with thief and scout running skills) the rogue classes have evened out quite a bit speed wise.
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