This set up was pretty much bane only so spires would be in use. Almost always no fly an no tele were 2 of the spires in use so I rarely had to worry about being targeted over top of bulwurks. Although if you work your way around the backside of a bulwurk you can get a no line of sight for even a flier. The simple answer is prestun by my priest who keeps it refreshed. If not available then you hope for the stun to hit after the enemy is spread. The right gear set up on a con based hg sent makes it fairly easy to survive a stun. A big part of this is the fact that my snare is AoE and the roots or stuns needed to inhibit my progress are single target, for most. Could basically cast the AoE drain while moving whereas stuns and roots you must come to complete stop because of the difference in casting time, for most. Don't forget my mention of fessor bot as well. The enemy would waste such chances as a stun the first time because the damage absorber would negate any damage that would have been inflicted, for most. And lets face it, Moco's right, CN were fairly easy to prod in the direction you wanted them to go.Beula wrote:So how did you avoid the stuns? a Stun with 4 full groups chasing you would pretty much kill you even if they were melee you can't block while stunned. Not to mention that if they had anyone who could fly and root then your line of sight thing wouldnt matter too much since they would have line of sight over the wark. also your 10 seconds of snare immunity wouldn't save you but for 10 seconds. Even if you had them snared.
Edit: I know I should know this for sure but...Didnt the HG Rage thing have stun immune on it as one of its goodies?