I can appreciate your desire to learn the game. In the previous thread i recommended you check into a spear dotress and i'm glad to see others agree. If you have your heart set on a a spear bird then this is definitely the way to go as it is going to be one of the single most viable spear bird cloth builds possible in the game. It will take some learning to play effectively. I'll try to answer a few more of your questions about the "why" of some of the advice you are getting here.
tooshifty wrote:i would first reccomend a bow(wind for atr and war for dmg)
While I recognize the obvious benefits of being ranged as opposed to melee, isn't spear considered the best 2h proc weapon? Thought I read that somewhere. On top of that, I lose the style points of using an underused weapon; damn bows are everywhere.
If you want to use the spear as opposed to a bow then go for it. It is indeed the best 2H weapon choice for proccing and I'll tell you why. If you look at any weapon's sped rating in the wiki you will see a number (huntress - ice spear - speed 30.5) to understand what that means in real time simply move the decimal point 1 space to the left - so that ice spear will attack once every 3 seconds (well 3.05 seconds to be exact. There is a hard cap speed limit of 1 attk / sec so going below that is a waste (really only a concern for dagger or UA as nothing else is really capable) Keep in mind that the weapon prefix, rogue attack stance, and pot (priest buffs all grant alac and will affect the end results of your overall attack speed. So in the world of 2H weapons the spear is about the fastest 2H weapon available in game thus the best proc choice. On a hunty you get a great self alac buff too and in the world of proccing it's every bit as good as a war bow but not as good as dual wielding. The only difference is that you have a different weapon power group (bow gets two def cuts
spear gets none)
High Overall proccing DPS is inherently speed dependent. This is why so many people choose proccing for UA or dagger because they can dual wield and approach the speed cap on their attacks. This gives them far more chances for a proc to go off. These types of builds RELY
on proccing to win the fight. They generally do lower (than they could have had) physical damage but the sheer number of overall procs raises the average DPS over any fight nicely.
The other proccing option is using procs for burst damage. I'd recommend this for you as it compliments you build (not dual wielding). Your not going to be
attacking as fast (probably end up around 20 i would guess) and you won't get as many procs off in a fight but those you get will hit a little harder and supplement your decent physical damage.
tooshifty wrote:Take all con runes at start and step up your int from 85 to 110. also tough as nails rune(regen+hp).
Did you type that wrong? If I took all con runes at the start, it wouldn't be possible to get int to 110 at character creation. Plus, his build already does this; Warlord's Page, Healthy as an Ox, and Tough as Nails.
He is saying to take those starting runes at creation and then in game
step up your INT to 110. You will need to apply +5 int, +10 INT etc. IN GAME.
tooshifty wrote:savant is your god. The 30%bp regen is amazing, also the heal and root make u versatile in pvp.
agreed savant will be mandatory for this build. I would find trains for 20 into the heal - 20 (maybe less if needed) into the MR - I into root - and 1 into stam heal.
tooshifty wrote:leave the cat form at 1 train.
yes also agreed good advice
sinever wrote:But I'm curious about the mention of undead hunter; I know that it has Consecrate Weapon which is a proc buff, but does it stack with innately procing weapons? And if not, which of the disciplines included in this build would do you suggest swapping for it? The only one I would see being even a remote possibility would be Wyrmslayer, but that would cause you to lose out on the fantastic spear skill.
if you go spear then wyrmslayer is far better choice than UH. UH isn't bad and would be better if going with a bow. But to answer your question yes it stacks. All items (weapon, jewels, armor) have three slots = prefix, suffix, enchantment and UH allows you to self cast a weapon enchant filling that last slot thus giving yourself another proc (albeit a fairly poor one). Forgemaster, nightstalker, assasin and crusader all have the ability as well.
tooshifty wrote:Seks build would be closer to 4.8k to 5khp.....but you will have troubling hitting things, thus die a lot more even with 700 more hp.
Would this build really have difficulty hitting things with 172% spear and 125% Way of the Gaana? Honest questiion. Also, idk if you're considering this or not, but remember that 700 more hp when factoring in regen actually pushes effective health even higher. Plus, 700 more health is quite a lot of health when you start to consider what you can do if you're able to survive an extra hit or two; more cushion to start running, opportunity to throw out a clutch power/skill, etc... I personally would feel alot better about having a static 700 more hp over having a higher chance
to hit; leaves more of the outcome in my hands and not in RNG.
Again tooshifty is right on this point. A very common trap that noobies fall into is "more hit points is always better because it makes me live longer" I myself thought this when learning the game. It simply isn't true. Resists are always going to be more valuable to you than extra HP (which you should NOT be using on your armour !) You'll understand that a little better once you know how they work in game. During any typical fight a good resist number will prevent far more damage caused you then the meager returns of HP gained by chosing HP as suffixes on armour. The logic behind tooshifty's point is similar:
You are NOT playing a high D toon thus everyone will be able to hit you no problem. However the reverse is not necessarily true you WILL face many high D opponents (this DOTress is a very solo viable toon so many of your opponents will be high D) so the more times you miss during any fight = the more times your opponent will be hitting you
. This issue is going to be vital in order for you to win fights. You absolutely need to be able to cope with this or every HIgh D opponent will roll over you without problem. If you sacrifice a little ATR for 700 more HP and you have insufficient ATR to win the fight then those 700 HP are only going to force your opponent to hit you 2-3 more times (what 10 seconds longer ? ) and then die because you still can't hit them. And 10 seconds more for clutch moves isn't going to change you STILL not hitting them
ATR is critical in this game you need to understand how it works. It boils down to this = If your ATR on any given spell or weapon attack is not equal to or greater (or within a very small margin below - less than 100pts.)than your opponent's Def rating then you basically have a 5% chance of hitting them at all
. It does not scale gradually down in chances of hitting them - It falls off a damn cliff. You can either hit them almost all the time or your going to be hitting them 5% (default in the game your chances can never fall below this) of the time and LOSE. You can deal with this by having a reliable way to debuff your opponents Def or increase your ATR (keep in mind you can be debuffed here) until it's not a problem and you have long enough to inflict enough damage to win a fight.
So here are some pointers on this build: 1) Gladiator's "call of the crowd" put 20 points into it and cast it immediately after backstabbing your opponent in the beginning of each fight. 2) Use a peerless or legendary prefix on your spear 3) open fights as much as possible with Blackmask's backstab (it has baked in ATR bonus and seldom misses) 4) Get all your DOTs off as quickly as possible while under the glad buff 5) critical - I don't know why you have spear to 172 and way of ganna to 125. If you are using a huntress spear (ice lance or lightning spear) then they are based of WoG in which case i think you'd be better off ATR (and damage)wise absolutely maxing WoG and not spear. In fact 110 on spear would be minimum. there would be far more synergy with the build because your nukes, Nargal's etc all use WoG for atr as well. It's worth checking into. Also not sure how cat form will help ATr (as stated previously here in this thread) it does not have a baked in ATR bonus outside of the stat bump which won't be as vital to atr if using a huntress spear. . It's nice - im not knocking it but it's not that critical to ATR. IIRC it has a slight heal now ?? have to check patch notes but that's not listed in wiki if so. Time it right int he fight (after glad's atr buff weears off) to put it to best use.