With the return of the launcher/patcher, we have introduced a new multi-boxing system. Characters you log in after the first cannot cast or attack and will be easier to kill. This means you won't be able to use additional clients for PvP, but they are still viable for non-combat activities such as city management or receiving power-leveling.
A new system for hotzones has been implemented. Any zone that becomes a hotzone will auto-populate with high level mobs. Zones that previously hosted R2/R3 mobs will now have R5-R8 encounters and rewards appropriate for endgame characters.
Additionally, each hotzone comes with its own unique pre-programmed lore event. You may choose to participate in these events at your peril for the chance to earn unique prizes. We warn you, these events may have interesting mechanics that challenge the way you are used to playing. You may find yourself changing the tactics you employ while you PvP in the zone.
Our unique newb isle experience has been polished and perfected. There are now two factions and four outposts. Choose a side and seek out other low-level characters for PvP and XP rewards. Capture all of the outposts by slaying their outpost mini bosses, or defend your claims by beating back would-be usurpers!
Additionally, a win condition has been added. Claiming all 4 outposts for your faction will trigger a campaign reset. If your side accomplishes this feat, you will be rewarded with enhanced experience gains for 30 minutes, and newly-created characters will receive a significant experience bump.
AoE Rules have been reverted to their patch 24.3 state.
Random Rolling costs have been lowered.
Vorgrim, Bellugh, and Crimson Circle gear (henceforth referred to as elite equipment) may be repaired once again.
Elite equipment drop rates have been reverted to their pre-RIF rate (10%) and lowered by an additional 2% (8%) to compensate for the new variety of available elite set pieces.
The Outpost System has been removed. It may return in one form later after polishing and further input.
Wrapped Gifts have been removed.
Elite equipment has been changed to feel more like a mix between classic version, but with more modern enchantments based on community feedback.
Elite equipment has been diversified and may now appeal to more character types. When a piece drops, it may be enchanted with one of several affixes from the table below.
Prefix: +165 ATR, +32 DEX
Suffix: 20% chance proc: Reduce incoming healing by 20% for 15s. Stacks with other healing debuffs.
Prefix: +165 ATR, +16 DEX
Suffix: 10% chance proc: Deal 5% maximum health as Poison damage over 10s. Dispelled by poison dispel. |||OR||| 10% chance proc: Deal 5% maximum health as Bleeding damage over 10s. Dispelled by Heals. *NOTE: These procs stack and users are intended to use one of each.
Prefix: +165 ATR, -17% ATTK Delay.
Suffix: 10% chance proc: Reduce the target's Slashing Resistance by 15% for 15s.
Prefix: +165 ATR, -17% ATTK Delay
Suffix: 10% chance proc: Increase your defense, parry and block chance by 10% for 15s.
Affixes: +165 ATR, +15% Movement Speed |||OR||| +25% Power Damage (No prefix)
Prefix: +ATR |||OR||| +100 Mana
Suffix: RESISTore mana based on your RESISToration every 15s.
Prefix: +DEF |||OR||| RESIST
+25% Health Regeneration & -10 Healing Resistance |||OR||| +3% Chance to Dodge, Block or Parry
Prefix: +DEF |||OR||| RESIST
+6 Dex +6 Int (Rogue LA) -- +6 Int +6 Spi (Healer MA) -- +6 Str +6 Con (Fighter HA) |||OR||| +15% MR, HR, SR
Prefix: +12 Intelligence |||OR||| +12 Consitution +35% Health Regeneration
Suffix: -10 Healing Resistance +25% Health Regeneration |||OR||| +5% Power Damage
Prefix: Powers Cost 50% More
Suffix: +20% Power Damage
Prefix: +75 Mana +15% MR |||OR||| +50 ATR
Suffix +5% Power Damage
Prefix: +8% Movement
Innate damage resistances and penalties for all races have been set to +/-15. (except for Vampire which remain at +/- 20).
Nephilim regeneration reduced to +150%. No longer improves mana regeneration, but now applies in both human and true forms.
Nephilim's Mundae Eidolon no longer provides dexterity or movement speed. Now applies Untrackability. Cooldown increased to 300s
Stealth has been reworked to feel more like the classic versions and no longer provides the detect hidden ability.
Sneak has been renamed "Hide". Hide has a 4s cast time, allows movement but at -20% rate, and caps at PR-20.
Stalk has been renamed "Sneak". Sneak is also a stealth power that allows movement, but it is instant-cast and increases movement speed by 50% at PR-20. This power lasts 30 seconds, has a 90-second recycle timer, and caps at 20 trains.
Shielding's Resistance Buff has been reduced from +30 to +20.
Song of Fortitude's Resistance Buff has been increased to +20. In addition, it now also resists against Bleeding damage.
Song of Warding's Resistance Buff has been increased to +20. In addition, it now also resists against Mental damage.
Litany of Focus now resists Elemental, Poison, Bleeding, Magic and Mental damage (+20). It lasts for 30s and has a 300s recycle timer. This does not stack with other "Bard Resistance Songs"
Flesh of Lead & Flesh of Granite have been reverted to an oldschool classic version. The cooldowns have been increased to 120s. They are single target.
Cauterize has been removed.
Glacial Rejuvenation has been removed.
Fire Bolt, Lightning Bolt & Ice Bolt's stack category has been changed from "FireDebuff", "LightningDebuff" & "IceDebuff", respectively, to "SingleElementalDebuff", and no longer stack with one another.
Brand the Wicked & Saint Malorn's Wrath no longer debuff stats of the target.
Mana Transfers / Heals no longer applies Spirit Buffs. Reverted.
Fortress of Faith has been reverted. Is now just a plain personal invuln.
Steadfast Congregation's functionality has been reverted. Its cooldown has been reduced to 180s.
Sanctuary of Faith is no longer a group wide damage capper. It now applies a small (500) Holy & Unholy damage absorber to the group.
Sanctuary of Faith's Cooldown has been reduced from 60s to 30s. Now costs 50 Mana.
Aid to the Faithful has been reverted. Now also increases healing receptivity by 15% for the group (at GM).
Leech of Souls has been reverted.
Gellegur's Baleful Binding has been reverted.
Blight of Throol'hroon Gen'aa has been reverted.
Raptor's Cloak has been reverted. It is now Single Target and scales down to 180s cooldown.
Cloak of Thorns has been reverted.
Breath of Spring's Cooldown has been reduced from 120s at GM to 60s at GM.
Channel the Void and Embrace the Void duration increased to 300. Powercost reduction reduced from -40% to -25%.
Stalker's Resilience is no longer Single Target. It is now personal.
Saint Victor's Vigor has been reverted. Its Cooldown has been reduced from 180s to 30s.
Jackal's Cloak has been removed.
Mend Wounds has been reverted. Its mana cost has been increased to 40-70 scaling.
Grasp of Thorn's damage has been reduced from -12 to -22 to -10 to -16
Reconnaissance has been removed.
Camoflauge is now a group wide (3 person max) Stealth. Allows movement. Caps at GM. 300s CD, 180s Duration.
Divine Word of Binding has been reverted. Its Cooldown has been reduced to 120s.
Mind Trap has been reverted.
Needs of the One has been reverted.
Translocation's Cast Time has been increased from 0.75 to 1.5s. It is no longer interrupted upon taking damage.
Translocation's Cooldown has been increased from 60s to 120s.
Now passively grants +15 Warding and Sorcery
Call of the Dark Lords now summons a ranged caster pet Draatch. The pet casts a weak version of Mage Bolt and a special, stacking variant of Blood Boil.
Dark Lord's Favor has been changed to Dark Lord's Pact, a Single Target Destroy & Drain Pet. This spell is auto granted. 2.5s Cast Time, 300s Cooldown. Has an ATR roll based on Sorcery - drains any target pet of all of its life, healing you for 50% of the damage dealt.
Dark Lord's Boon has been changed to Arcane Binding, a Single Target Powerblock. Powerblocks the target for 8s, granting 24s of powerblock immunity also. 4s Cast Time, 40s Cooldown. Has an ATR roll based on Warding.
Detect Hidden Duration reduced to 15.
Saboteur's With Catlike Tread cooldown adjusted to 300s. Now also grants invisibility. Duration tweaked to 120s at GM.
Detect Hidden added to this discipline. Behaves exactly like Bounty Hunter detect hidden. (does not grant two of these powers if both BH and BM are taken)
Unholy Fortitude reverted.
Shadow of Fear reverted, but now stacks with other Unholy Resist debuffs.