Flesh of lead- RESOLVED

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peekachew
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Flesh of lead- RESOLVED

Post by peekachew » Thu Mar 01, 2012 3:14 am

its actually adding +1000 to attack rating upon cast instead of doing what it's intended to do.

farmy
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Re: Flesh of lead

Post by farmy » Thu Mar 01, 2012 10:27 pm

I seem to have lost mod power in this forum - can someone move this under Channeler? thx

spitster
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Re: Flesh of lead

Post by spitster » Fri Mar 02, 2012 1:04 am

moved
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farmy
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Re: Flesh of lead

Post by farmy » Tue Mar 06, 2012 12:00 am

should be fixed in 4812

peekachew
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Re: Flesh of lead

Post by peekachew » Tue Mar 06, 2012 3:41 am

farmy wrote:should be fixed in 4812
good work son!

Maethius
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Re: Flesh of lead

Post by Maethius » Sat Apr 14, 2012 3:02 am

Bug not fixed. No ATR boost, but also no lightning, cold, or fire resists granted.

See attached screenshot:

Image
Image
Zergwin's Law: As a discussion about a fight or bane grows longer, the probability of complaints
of zerging and recriminations over which side unfairly brought greater numbers approaches 1.

Alyriel
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Re: Flesh of lead

Post by Alyriel » Sun Jun 17, 2012 12:53 am

Looks to be fixed, r4859.

FahQ
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Re: Flesh of lead- RESOLVED

Post by FahQ » Thu Jan 31, 2013 2:28 pm

seems fixed reduces dmg greatly done by the three elements until broken

Dragon
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Re: Flesh of lead- RESOLVED

Post by Dragon » Thu Jan 31, 2013 2:30 pm

Seems to be ok..fixed i hope

BazookaTooth
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Re: Flesh of lead- RESOLVED

Post by BazookaTooth » Thu Jan 31, 2013 6:32 pm

Yep working as should.
Image

cashmoneyflow
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Re: Flesh of lead- RESOLVED

Post by cashmoneyflow » Mon Mar 11, 2013 2:59 am

Confirmed Fixed
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"Heyzeuss"I love playing under CN tags, no drama or at least none that I can understand. Makes playing the game much more enjoyable.

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