Mino Int at creation

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Nino
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Mino Int at creation

Post by Nino » Sat Feb 02, 2013 7:44 pm

65 seems to be the correct max int at creation. I could not find in the patch notes that it was changed to 70.
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cashmoneyflow
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Re: Mino Int at creation

Post by cashmoneyflow » Sun Jul 07, 2013 3:19 am

max starting int for minos is showing as 65 but everyone I have talked to said 70. If anyone else could help out and throw input that would be great. Ill try lookin through patch notes as well and see if I come up with anything.
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Candi
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Re: Mino Int at creation

Post by Candi » Thu Jul 18, 2013 8:46 pm

Any further findings?

Soviet
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Re: Mino Int at creation

Post by Soviet » Sun Jan 19, 2014 3:31 pm

cashmoneyflow wrote:max starting int for minos is showing as 65 but everyone I have talked to said 70. If anyone else could help out and throw input that would be great.
Before the creation cost of minos was reduced by 5 (Max int was never changed iirc), there were no int mino doomies.

Minos having 70 max int would mean you can stack int runes with wiz apprentice + clever with old creation cost ==> wrong, 65 is correct. Unless I'm horribly misremembering something and max int was touched too.

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