Huntress Pet Testing
Zone Dalgoth Marches (Just east of Therikos)
54652 51055 and Dalgoth marches 65799 50629
Feb 13 2013 2:21pm pst
Pet heal does not appear to work
Pet Heal makes it attack owner
After commaned to rest the pet would not obey command to attack attack and the Heal no longer causes pet to attack master.
The heal function appears to reset the pet's health to half (while pet is buffed)
The buff function appears to reset the pets health to half, even when the pet was already buffed and fully rested before the 1800 second timer of the buff was up.
The improved pet does with 10 trains not appear to have more hp or attack than the minor pet at 40 trains – the pets hp and stats are too low
Dalgoth marches 65799 50629
Pet was ordered to attack natural flyer over water:
Basic Panther pet is able to attack flying from under water, while aracroix scout is at any height – result was always miss due to not enough ATR. Pet did not drown after 5 mins of testing.
Pet stand down command works but pet immediately spawns at owners side at 54652 51055 quite a far distance
The dismiss function works properly
The pet will stand down, rest, and stop resting properly. (pet teleports to owner on stand down command)
The attack button works properly if he has not rested prior to to attack command.
What was tested:
Summoned fully trained (10) Call to Vashtera (huntress improved pet)
Applied Fully trained Beast Lords Boon (40)
Healed improved and buffed pet with Vashtera favor (33 trains)
Healed pet for 512 points and again for 328 points in precise stance
Pet Attacked owner
Owner attacked pet by accident
Pet died after taking only 135 points damage
Re-summoned improved pet after proper timer wait
After the pet was buffed and hp was increased, when receiving the pet only heal, the pet's health bar did not go up on pet. But, when instructed to rest, the pet’s health bar started to increase slowly.
The attack feature was tested on both pets. The pet’s Ai function of chasing real players seems very choppy and slow to react, choosing waypoints of the target's previous stopping point and waiting too long to resume chase at a preffered vector to intercept. Rouges easily outrun pet with ample time to spare. The old bug of panthers still seeing players in stealth players (at least stealth on scouts of 40 trains) appears to be fixed.
There appears to be no limit to how far either pet will chase a player (like normal).
this is my first bug report please provide feedback Krag2012