Running trains seems incorrect

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BratsCankill
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Running trains seems incorrect

Post by BratsCankill » Wed Feb 26, 2014 11:36 am

On my scout, Torenna, I have 139% run skill, and it shows gold with 90 int. On ./printskills it says I have 54 training points spent in running. I don't think this is right.

Thanks!
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BratsCankill
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Re: Running trains seems incorrect

Post by BratsCankill » Wed Feb 26, 2014 4:09 pm

Thanks for moving this to the correct forum, but I put it in CCR requests so I could get some of my points back :) I believe it burned all 90 of my training points.
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zenjah
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Re: Running trains seems incorrect

Post by zenjah » Wed Feb 26, 2014 4:31 pm

The curve on Running is different than other skills. It golds before 90 trains. That part is not a bug.

It is unlikely to have burned all 90 trains, though it may have appeared that way until you logged out for 15 minutes and then back in again. At that point, some of the apparently stolen trains return. This part is a bug, but it is a display bug in the client, not a bug that actually permanently steals trains server-side.
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BratsCankill
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Re: Running trains seems incorrect

Post by BratsCankill » Wed Feb 26, 2014 6:26 pm

I did not know this. Is the running skill curve listed anywhere as to how many trains at what int you can put in running?
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zenjah
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Re: Running trains seems incorrect

Post by zenjah » Wed Feb 26, 2014 6:42 pm

Some searching around these forums turns up this:
Loeg wrote:For running, you divide the intervals by 2 and multiply returns by 2, i.e.:
[*] first five points = 1::4
[*] 6 to 45 = 1::2
[*] 46 to 55 = 1::1
[*] 56 to 70 = 3::2
[*] 71 to ... = 2::1
I can't vouch for whether or not that is 100% accurate, or true on the emulator, but it was something like that on Live.
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Master spies and infiltrators, the Nephilim have spread throughout Aerynth in secret, and perhaps only the Dark Lords know precisely how many there are.

BratsCankill
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Re: Running trains seems incorrect

Post by BratsCankill » Wed Feb 26, 2014 8:09 pm

It seems like you would still be able to put 90 trains in the skill at 60 int. Regardless, I don't believe my running skill went up that way. I'll refine it all the way out and train it again to make sure. Hopefully I won't lose any points.

I suppose I'll make a recording while I'm doing it?
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zenjah
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Re: Running trains seems incorrect

Post by zenjah » Wed Feb 26, 2014 9:14 pm

Also use ./printskills after each train.
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Lumen
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Re: Running trains seems incorrect

Post by Lumen » Wed Feb 26, 2014 10:52 pm

I believe it golds out at half the trains that other skills do, i.e. 45 trains with 60 int.

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