Running not training properly

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Vervandi
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Running not training properly

Post by Vervandi » Sun Jan 29, 2012 1:00 pm

Server Rev #:4771

World Location Coordinates, Macrozone, Microzone: Anywhere

Character Information (race, class, level): Aracoix Thief 10+

Bug Summary:

Part 1: When training running, it costs 2 trains per click and only gives you 2%. This is a bug that corrects itself if you relog, you will see the trains available again while retaining the 2% increase.

Part 2: From the beginning, thieves get 2% per 1 train, IIRC they received 4% running per train for the first portion of training, then 2% per train and finally 1% per train. This might have been changed towards the end of live, I can't remember and did not find a reference to it on the wiki. Thief with 60 int golds out at 125% running. No way this is correct, it looks like this skill is golding out due to the % instead of number of trains (90).

Steps to Reproduce: Create a thief, train running.
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Hidetade
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Re: Running not training properly

Post by Hidetade » Sun Jan 29, 2012 10:16 pm

60 int yields 90 trains. Use ./printskills to see if you have 90 trains in running.
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Vervandi
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Re: Running not training properly

Post by Vervandi » Tue Jan 31, 2012 11:54 am

Hidetade wrote:60 int yields 90 trains. Use ./printskills to see if you have 90 trains in running.
No, I have 45 trains in running and the skill is golded, per ./printskills
“some days, some nights, some live, some die, in the way of the Jen'e'tai, some fight, some bleed, sun up to sun down, the sons of a battlecry ”

"Every day I worry all day, about what's waiting in the bushes of love."

Ajushi
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Re: Running not training properly

Post by Ajushi » Tue Jan 31, 2012 12:06 pm

45 trains sounds right. Makes sense with everything being doubled.

90 trains in running would be some ridiculous number.
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farmy
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Re: Running not training properly

Post by farmy » Tue Jan 31, 2012 12:28 pm

Ajushi wrote:45 trains sounds right. Makes sense with everything being doubled.

90 trains in running would be some ridiculous number.
skills should cap tho based on number of trains, not the %.

Vervandi
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Re: Running not training properly

Post by Vervandi » Tue Jan 31, 2012 1:10 pm

farmy wrote:
Ajushi wrote:45 trains sounds right. Makes sense with everything being doubled.

90 trains in running would be some ridiculous number.
skills should cap tho based on number of trains, not the %.
Correct. On live, skills golded from number of trains.

Running gave 4% per train for the first 10 or 20 trains, then 2% per train for the following trains to a certain point, then 1% per train as normal. It was not uncommon to have over 150% in running without golding it.
“some days, some nights, some live, some die, in the way of the Jen'e'tai, some fight, some bleed, sun up to sun down, the sons of a battlecry ”

"Every day I worry all day, about what's waiting in the bushes of love."

spitster
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Re: Running not training properly

Post by spitster » Fri Mar 16, 2012 12:03 pm

I just tested this again


int=60

running base=27

the first 5 trains ...4% per train
all other trains 2% per train
max--45 trains (gold at 127%)

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Pyetrek
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Re: Running not training properly

Post by Pyetrek » Tue Jun 11, 2013 6:46 am

Server Version: 5409

The training i still working like the initial report. It will take 2 trains and give you 2%. Upon relog, you are refunded points.

@Ajushi: yes, running would get to a ridiculously high number, and this is how it was on live. Just be thankful thieves and scouts no longer get a free 50 points in running.

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