SBEmu Dalgoth Re-Opening 15th January

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SBEmu Dalgoth Re-Opening 15th January

Post by Starfish » Sun Dec 27, 2015 12:54 pm

Dalgoth Launching 15th January

Greetings all! First off, a quick apology on our behalf for the long wait between our updates. As you know, it's a particularly busy time of year and we've had things come up individually that made it hard for us to commit time to the project. We're back now though and looking to the future!

The first part of that is our Dalgoth Re-Launch! It'll open on the 15th of January, 2016. What a great way to start off the new year, eh!?


Come one come all!

On the new server you can look forward to the following:
  • Dalgoth Reforged map, similar to last time - a map focused on conflict with a smaller number of zones, realms and city locations.
  • Increased XP & Gold Rates - jump straight into the action this time around!
  • Bane Balance Anti-Zerg Mechanism - we'll talk more about this below.
  • Scroll of Knowledge bug fix.
  • A final chance to get involved with the Reforged in Flame Patch Line - this is your final chance to check out many of the RiF updates to the game, and decide what you do like & what you don't. Much of it will be getting reverted, removed or polished up based on your feedback this go around.


Active Development

You can also expect us to be actively involved as much as we can be! We'll be monitoring the server for keycloners, dupes or those gaming the system. We'll be hoping to enlist your help in solving any bugs or issues that come up. We'll be here trying to ensure a smooth gameplay environment is achieved, and we'll be looking into any major issues that come up. RichV, Aeroch, Koots, Candi, Omnius, Zooks, Daymar and myself are all here and we'll be around as much as we can. We've recently moved the server over to a more permanent home, which greatly reduces the costs and burden on some of the senior staff - but more importantly ensures longevity with our server solution. Hurrah!

We'll also be working on the 2.0 update, which we'll talk about in the development diary. More importantly, we're here, we'll be listening, responding and staying in touch regularly. We'll be acting on any issues that come up to the best of our ability.


Anti Zerg/Boxing Mechanism: Siege Bonus

As part of the feedback we received throughout 2015, we're focusing on ways to mitigate boxing and zerging issues. The first round of this will be ready and coming to Dalgoth launch. It'll be focused on Banes by reducing the need for boxing and giving a small bonus to outnumbered guilds.
  • Crashers will receive a small, but noticeable debuff. This should deter guilds involved in a bane from bringing multiple tags. Crasher guilds are still welcome and will still be viable, but it won't be useful in trying to game the system.
  • Both the defenders and siegers will receive a Siege Bonus, just like they do and have done. The Siege Bonus will now be a Health bonus.
  • Once one side or the other outnumbers the opposing side by more than 5 (or 10 - this is something we can tweak and get exactly right), the larger side loses their siege bonus.
  • In addition, the Siege Bonus affecting the smaller side will become slightly stronger for every person over 5 (or 10) that the larger guild has. It will affect health, damage and power damage, becoming increasingly more powerful. The lesson here is bringing bots, multiboxing or using zerg tactics may actually back fire on you. You'll be less tanky and deal less damage than those you're fighting.
  • We chose this route as it's nothing new. The siege bonus already exists and has existed - we're just making it scale based on numbers of your opponent and yourself.
We hope this deters a botting/boxing/zerg gameplay and multiboxing meta. It's the first round and we will watch the effect of this siege bonus carefully and tweak as desired.


SBEmu 2.0

When we have the above Dalgoth RiF server launched, we'll be switching most of our attention to finishing SBE 2.0. You may have heard bits and pieces of the purpose of this update through the grapevine, but we have yet to cement the full scope of the update. Some of the key features will be coming up in the development diary very soon. For now though, here are a few of the main points:
  • We'll be switching to Vorringia.
  • We'll be reverting or removing much of the Reforged in Flame balance reworks. This includes things like the prelate, druid or healer reworks. The major reworks that shifted balance and were complex.
  • Smaller, impactful, positive and cost effective chages will stay, based on your feedback. For example, the stealth fix will be in, in some form or another with slight tweaks.
  • We will focus on content updates. This means the new Noob Island will stay. The Outpost system will stay. The useless Discipline updates will stay, and we'll continue working on them.
  • Some of the reworks or RiF changes can stay based on the feedback we receive. We will keep all of the related database entries and code, and allow the community to suggest updates from RiF to add to SBE 2.0.
  • We'll also encourage the community to think of anything from RiF, or even Classic Shadowbane, that they would like to see in the game. For example, group runbuffs.
  • We will focus on small, iterative patches and balance tweaks instead of larger ones. We will keep our team focus on content.
  • We will work on an anti-boxing/zerg framework. This may or may not include singleboxing limitations, depending on time limitations, but we will aim to deter mass boxing, keycloning and zerg gameplay in any form we can.
SBEmu 2.0 will launch after Dalgoth, when it's closer to completion. We need your feedback from the upcoming Dalgoth phase to help shape 2.0. What you want, or don't want for it to include.

The basis of our 2.0 update is this: We're shifting our project back into a more classic-lite approach. We're removing all the huge, complex or unnecessary reworks that came too-fast-too-soon, but we'll be keeping the content updates, useless discipline reworks and some smaller, singular balance updates that were cost effective, because we've received feedback that these are the areas that went well. Then, YOU can decide what you want patched in - from SB Classic, or from RiF, or something brand new - all the while we work on bugs, content and useless disciplines.

This is a very exciting time for the project and we're glad to be finally back in the action. Remember, our next server launches on the 15th of January and it'll be easy to jump into. See you there!

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by kopko » Sun Dec 27, 2015 1:21 pm

time has come

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by MoronPatrol » Sun Dec 27, 2015 1:27 pm

This will be hilariously bad.

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by 12jseitzer » Sun Dec 27, 2015 2:56 pm

And so it begins....


-Vanish

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by shadowboxer » Sun Dec 27, 2015 5:24 pm

About time you took care of multi-boxing, I'll admit I always had a buffbot, but 2 guys controlling 2 full groups is ridiculous...

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by shadowboxer » Sun Dec 27, 2015 5:25 pm

Good changes, I'll be coming back to play..

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by Drenath » Sun Dec 27, 2015 5:27 pm

LOLOLOLOL

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by Dyson » Sun Dec 27, 2015 6:53 pm

many hearty chuckles will certainly be had for the first 2 weeks if your guild plays ^_^
Last edited by Dyson on Sun Dec 27, 2015 6:56 pm, edited 1 time in total.

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by Dahk » Sun Dec 27, 2015 6:54 pm

We do tend to have quite a lot of laughs in our voice coms

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by Dyson » Sun Dec 27, 2015 7:02 pm

all that self-deprecating humor no doubt

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by NotaBene » Sun Dec 27, 2015 7:09 pm

shadowboxer wrote:Good changes, I'll be coming back to play..
Same!

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by Evilmilkcow » Sun Dec 27, 2015 7:28 pm

Thx for the hard work! And happy holidays for all sbemu team! As for the siege bonus how will it determin the radius?

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by wang011014 » Sun Dec 27, 2015 7:52 pm

Look forward to

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by kajiiz » Sun Dec 27, 2015 7:58 pm

Evilmilkcow wrote:Thx for the hard work! And happy holidays for all sbemu team! As for the siege bonus how will it determin the radius?
I'm assuming it has the same effects as the spires would and just be the city grid. I guess this helps banes but what about mines?
Can people still box 10 characters per person or what?

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by Bleeds » Sun Dec 27, 2015 8:08 pm

will their be a test phase before it goes live?

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by Anklebiter » Sun Dec 27, 2015 8:11 pm

Thx for for bringing server back and listening to feedback . Can you try to apply same sort of deterrent for mutli boxers at mines and at outpost as that was a major problem !

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by Evilmilkcow » Sun Dec 27, 2015 8:30 pm

kajiiz wrote:
Evilmilkcow wrote:Thx for the hard work! And happy holidays for all sbemu team! As for the siege bonus how will it determin the radius?
I'm assuming it has the same effects as the spires would and just be the city grid. I guess this helps banes but what about mines?
Can people still box 10 characters per person or what?
I was hoping something further than a spire. Or I will have my reinforced outside the spire range and put it in once my main force is having casualties. A spire range times 2 would be nice it would give at least 2 minute of travel distance into the engage point. And I think limited boxing is a different mechanic.

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by sb945 » Sun Dec 27, 2015 8:40 pm

Perfect!

Thanks for the update and re-opening.

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by qwertying1 » Sun Dec 27, 2015 9:00 pm

I recommend: SBEmu 2.0 for a period of testing, such as two weeks. Then formally launched.

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by Kaycer » Sun Dec 27, 2015 10:35 pm

Haha. Good joke. You Listen to feedback.

How about you make the all the default game features work! Then you worry about your "balance".

This server has only ever succeeded at breaking the game further and ignoring majority input for the shit ideas of a few. While sensoring any negative criticism from your forums like your Kim Jong.

Gl, I'll check it out but I remain highly skepticial.

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by Maggyar21 » Sun Dec 27, 2015 11:16 pm

Kaycer wrote:Haha. Good joke. You Listen to feedback.

How about you make the all the default game features work! Then you worry about your "balance".

This server has only ever succeeded at breaking the game further and ignoring majority input for the Skah! ideas of a few. While sensoring any negative criticism from your forums like your Kim Jong.

Gl, I'll check it out but I remain highly skepticial.

What's cool is that you don't have to play it! Better yet, front all the expense and do it yourself! These guys don't make anything off doing this and quite frankly, I appreciate being able to play at all.

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by RavenHawk » Mon Dec 28, 2015 12:30 am

Id love to see rangers in guardian leather again!

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by AriusSerillious » Mon Dec 28, 2015 12:30 am

Looking forward to playing Shadowbane again! Thank you for all your hard work. Can't wait to join up and Play to Crush!

Also, will be streaming on Twitch and got quite a few people interested in playing too =]

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by khwylar » Mon Dec 28, 2015 4:46 am

Wow, thanks for hard working guys!

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by didiao » Mon Dec 28, 2015 6:39 am

We CN are very excited.

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by Dachende » Mon Dec 28, 2015 8:29 am

Good to see some sort of update. Cheers.

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by Whatever » Mon Dec 28, 2015 3:22 pm

the facebook post said something about "classic shadowbane", the true classic is 24.3 + bugfixes

Also, those
too-fast-too-soon
could have been avoided and team-time better spent if feedback had been listened too way back, so personally i am doubtfull

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by Starfish » Mon Dec 28, 2015 4:04 pm

As the post stated, we'll be taking a few steps back towards classic in terms of class balance, only keeping the small, cost effective and positive singular changes while reverting the complex reworks. We won't be striving for 24.3 as we've passed that milestone. We will focus instead on updating useless disciplines, bringing you new content and bug fixes. We'll also work in a slower more incremental form of balancing, but more regular rather then large patches every few months. This allows us to make smaller changes on a more regular basis.

Again, to temper expectation, this won't be a "true classic" as we have no faith in that form. This will be classic-lite where the community can decide which direction we take in the form of balance and at a much easier, slower pace. For example, if we wanted to take some balance things from classic and add them here, such as group runbuffs, we could. It's all up to the community!

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by Dachende » Mon Dec 28, 2015 4:43 pm

Well obviously group run buffs are making a come back whether we suggest it or not, as you've already mentioned them twice. One doesn't have to be a genius to see that's something you've already got your sticky little hands all over :)

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by Starfish » Mon Dec 28, 2015 5:04 pm

or it's just a really well known item from classic balance and therefore a good example! Hah

I don't really care for or against them - I'm more of a fan of the old armor balance, where class gear wasn't what you HAD to wear. Mix and match and not lose stats. Or just use 100% ugly stuff. Stylebane! That would be my personal contender for a classic change :)

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by Tantras » Mon Dec 28, 2015 5:15 pm

So if run buffs do come back will the current run buff everybody gets be taken away or modified? In the Classic Version way long ago I believe Scouts and Rangers had a self run buff along with the group run buff so that's why i bring up the current run buff everyone has that wasn't there a long time ago. Also its been so long since those were around I could have it all wrong so oh well I can't remember that far back.

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by pqftgs » Mon Dec 28, 2015 5:18 pm

Those evil monsters at Google flagged the notification email as spam
Looking forward to the launch!

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by Heyzeuss » Mon Dec 28, 2015 8:35 pm

The only question that really needs to be answered... Will it be stable? If the locking up and crashing is still happening every engagement then whats the point of any other change/fix

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by sgtjohnstonbigs » Mon Dec 28, 2015 9:24 pm

Is the entire project off-line until Jan 15th? I haven't been on in a bit but tonight all I get is "server busy" ( I am patched and have successfully played in recent past ). I was just curious because it feels like "Server Busy" can mean lots of things and the server is responding to ping...... Found this in the log file... ERROR: ArcServerLink::Run: Can't open connection to server (t=21.44) (r=12/28/2015 21:33:55)

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by Starfish » Mon Dec 28, 2015 9:36 pm

Hey, yes indeed we're offline until the 15th. Prepping everything :)

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by shadowboxer » Tue Dec 29, 2015 1:31 am

We bringing back some FC gearz? :D

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by sgtjohnstonbigs » Tue Dec 29, 2015 11:38 am

Starfish wrote:Hey, yes indeed we're offline until the 15th. Prepping everything :)
Ah, perfect, thank you! Do you all have the ability perhaps to update the main page top-right (http://shadowbaneemulator.com/) where it says server status: open and online to reflect this and a little "be back online Jan 15" or something? I think that many of us were used to looking around this spot in the past for server statuses. I also have never really contributed to projects like this before but I have been writing software for the past 16 years and currently spend a great deal of my time playing "bar rescue" for software companies. If you all are up for an extra pair of hands I would be interested in being involved in some small way! Thank you for what you do, Happy New Years! Cheers, -J

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by Dachende » Tue Dec 29, 2015 5:01 pm

I'm with you on the class armor thing. I want to wear ugly armor, mismatched crap and look like a total muppet while pvping.

Bring back equal stats on all 100% armor :)

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by s3615 » Tue Dec 29, 2015 10:08 pm

It's really a great news to me.
Thanks.
I will be back.

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by Wolfman1 » Fri Jan 01, 2016 7:31 am

Sweet news,
I am glad you¨re keeping lots of the changes you made. In my opinion the new changes and the excitement from testing new builds in battle really made the EMU a fresh SB for me.

Haters can move over to MB...

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by Anklebiter » Sat Jan 02, 2016 10:10 am

Is there anyway you can give us a rough estimate of what time of the day server will be up on Friday the 15th please ? Many of us want to know if we should book the day of work or will it be evening start? Thx !

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by Heyzeuss » Sat Jan 02, 2016 9:38 pm

Anklebiter wrote:Is there anyway you can give us a rough estimate of what time of the day server will be up on Friday the 15th please ? Many of us want to know if we should book the day of work or will it be evening start? Thx !
:lol: Didn't think people gave that much of a fruck anymore to have to be on at server up. :lol:

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by MAGRUDER » Sat Jan 02, 2016 11:01 pm

I've been searching a bit, but I got lazy.


What is the current patch, and what weirdo class changes are active?

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by Wolfman1 » Sun Jan 03, 2016 8:05 am

MAGRUDER wrote:I've been searching a bit, but I got lazy.
What is the current patch, and what weirdo class changes are active?
From what I could understand, all "weirdo" changes is active, but they will be stripping the server from a few of them and set things somewhere between old SB and new SB.

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by MAGRUDER » Sun Jan 03, 2016 8:47 am

That's my point. It's extremely vague once again.

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by IronGod » Mon Jan 04, 2016 12:36 am

Will be down to play shadowbane. What could population look like? 100~

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by XSolidX » Mon Jan 04, 2016 3:09 am

Can we keep the ranger changes from RIF plz?

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by khwylar » Mon Jan 04, 2016 8:51 am

:lol: hohoo so exciting

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by Wolfman1 » Mon Jan 04, 2016 9:46 am

IronGod wrote:Will be down to play shadowbane. What could population look like? 100~
Depends on how active the different guilds are in getting the hardcore players back to this game again. It have been some time since last server reset, and the dupes and bugs in Magicbane + the registration bug will probably help bring even more peeps here. So yeah 100+++ should be expected.

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by Mac » Mon Jan 04, 2016 10:11 am

Back to the roots...I like it. I too hope the stability is there, since Ubisoft never achieved that. 8-)

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by Xergoos » Tue Jan 05, 2016 4:26 pm

ho ho ho... is it stable? is it playable? is it me again here? damn me...

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by Tahllol » Tue Jan 05, 2016 8:31 pm

Wolfman1 wrote:
IronGod wrote:Will be down to play shadowbane. What could population look like? 100~
Depends on how active the different guilds are in getting the hardcore players back to this game again. It have been some time since last server reset, and the dupes and bugs in Magicbane + the registration bug will probably help bring even more peeps here. So yeah 100+++ should be expected.

You will have the same things here, just an excess of CN doing it as well. That and key cloning their arses off. Plus the same thing that pissed everyone off last time will happen again, unless something is being done about the CN acting as one massive nation.

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by Anno » Tue Jan 05, 2016 8:46 pm

IronGod wrote:Will be down to play shadowbane. What could population look like? 100~
The CN hordes.....
https://www.youtube.com/watch?v=bPh1KXA8egU

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by Wolfman1 » Wed Jan 06, 2016 12:38 pm

Tahllol wrote: You will have the same things here, just an excess of CN doing it as well. That and key cloning their arses off. Plus the same thing that pissed everyone off last time will happen again, unless something is being done about the CN acting as one massive nation.
You may be right on this one, but I'm hoping the devs will find some workarounds. What they are writing about the "boons" you might get at banes if your outnumbered is a step in the right direction to atleast give some small balance to 1 vs 5 groups. Also it will be less effective to double box and those who like to be full grps of active players will def. enjoy that.

Guess we will see how it works out after the first banes.

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by ArminApoc » Fri Jan 08, 2016 6:36 am

so still with the stealth nerf? I thought this was going back to a more classic version not more Starfishbane :p

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by KalVasFlam » Fri Jan 08, 2016 10:05 am

Excited. Hope to see some familiar faces and old friends as well as enemies.

Anno
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Re: SBEmu Dalgoth Re-Opening 15th January

Post by Anno » Fri Jan 08, 2016 10:43 am


Pazuzu
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Re: SBEmu Dalgoth Re-Opening 15th January

Post by Pazuzu » Fri Jan 08, 2016 10:52 am

Image

Skoot
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Re: SBEmu Dalgoth Re-Opening 15th January

Post by Skoot » Fri Jan 08, 2016 5:19 pm

idk i kinda like elendil better.

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by Anklebiter » Fri Jan 08, 2016 6:47 pm

Estimated server start up time for Friday 15th????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????? THx

Fore
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Re: SBEmu Dalgoth Re-Opening 15th January

Post by Fore » Thu Jan 14, 2016 9:16 pm

!!!!!!!!
Last edited by Fore on Thu Jan 14, 2016 9:17 pm, edited 2 times in total.

Fore
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Re: SBEmu Dalgoth Re-Opening 15th January

Post by Fore » Thu Jan 14, 2016 9:17 pm

WHAT DOES IT MATTER WHAT THE UP TIME IS IF THE launcher is not able to be downloaded?

sgtjohnstonbigs
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Re: SBEmu Dalgoth Re-Opening 15th January

Post by sgtjohnstonbigs » Thu Jan 14, 2016 10:24 pm

hmmm, to stay up and hope, or sleeeeeep...... hmmmmmmm.....

Campblood
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Re: SBEmu Dalgoth Re-Opening 15th January

Post by Campblood » Thu Jan 14, 2016 10:52 pm

can't wait!!!!!

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by Tahllol » Thu Jan 14, 2016 11:11 pm

How long until CN prime time? that is when the patcher will be released so we can play.

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by sb945 » Thu Jan 14, 2016 11:49 pm

Tahllol wrote:How long until CN prime time? that is when the patcher will be released so we can play.
we are all day online :lol:

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by Dachende » Fri Jan 15, 2016 12:50 am

What timezone is the server up on 15th based in ?

I ask because it's been the 15th for 19 hours here already and the future sucks without shadowbane.

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by diesl80 » Fri Jan 15, 2016 1:06 am

Still 2 hours left for me on the 14th. I would assume its going to be at least 12 more hours, If this were a Powerball ticket I would pick 16 more hours from now

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by Megadraga » Fri Jan 15, 2016 1:38 am

Dachende wrote:What timezone is the server up on 15th based in ?

I ask because it's been the 15th for 19 hours here already and the future sucks without shadowbane.
Hhhhmmmm... could've sworn ive seen your name in Tribes Ascend quite a few times...

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by liliass » Fri Jan 15, 2016 7:28 am

WHERE'S THE PATCH???

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by Wolfman1 » Fri Jan 15, 2016 7:45 am

Chill guys, its early morning in the US now.

Dont expect that people doing this on their spare time and for free will skip work (and money) to give us a game ASAP. My guess is that we might see the game online in 4-8 hours from now (or maybe tomorrow).
Just hoping the DEVS will give a 6 hours notice, thats all I am asking.

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by Pazuzu » Fri Jan 15, 2016 7:49 am

liliass wrote:WHERE'S THE PATCH???
ROCKER, WHERE'S THE PATCH BRO!

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by liliass » Fri Jan 15, 2016 8:26 am

Pazuzu wrote:
liliass wrote:WHERE'S THE PATCH???
ROCKER, WHERE'S THE PATCH BRO!
NO IDEA!!! WASTE MY FXXKING TIME TO WAIT , WAIT , WAIT AND WAIT.. GOD DAMN IT!.

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by MAGRUDER » Fri Jan 15, 2016 9:51 am

Wolfman1 wrote:Chill guys, its early morning in the US now.

Dont expect that people doing this on their spare time and for free will skip work (and money) to give us a game ASAP. My guess is that we might see the game online in 4-8 hours from now (or maybe tomorrow).
Just hoping the DEVS will give a 6 hours notice, thats all I am asking.

I can't wait to find out who you're playing with.

Wolfman1
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Re: SBEmu Dalgoth Re-Opening 15th January

Post by Wolfman1 » Fri Jan 15, 2016 10:12 am

MAGRUDER wrote:
Wolfman1 wrote:Chill guys, its early morning in the US now.

Dont expect that people doing this on their spare time and for free will skip work (and money) to give us a game ASAP. My guess is that we might see the game online in 4-8 hours from now (or maybe tomorrow).
Just hoping the DEVS will give a 6 hours notice, thats all I am asking.

I can't wait to find out who you're playing with.
I will let you know darling as soon as I made my main, dont want a scrub like you steal my name if I told you in advance...
(oh and btw, my main is NOT Wolfman..., but it used to be back in the Fear server days)

MAGRUDER
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Re: SBEmu Dalgoth Re-Opening 15th January

Post by MAGRUDER » Fri Jan 15, 2016 10:40 am

I'm not into stealing names. But I'll wait patiently for you to release said information.

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by Wolfman1 » Fri Jan 15, 2016 10:42 am

MAGRUDER wrote:I'm not into stealing names. But I'll wait patiently for you to release said information.
OFC, we got a date.

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by Shadeyoaks » Fri Jan 15, 2016 11:03 am

Can we get a screenshot of the new map? I'd like to see where I am going to plant

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by PKtankH123 » Fri Jan 15, 2016 11:50 am

What time does the patch update? 2.0 version of what time to upload? How long will we have to wait?

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by Phylor » Fri Jan 15, 2016 1:01 pm

Shadeyoaks wrote:Can we get a screenshot of the new map? I'd like to see where I am going to plant

it is the same one they were using during the last server as far as I know. The modified Dalgoth. Might be a screenshot of it on the wiki.

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by ArminApoc » Fri Jan 15, 2016 1:22 pm

are we supposed to be able to create toons now or will those be wiped at launch?

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by Candi » Fri Jan 15, 2016 2:00 pm

Wolfman1 wrote:Chill guys, its early morning in the US now.

Dont expect that people doing this on their spare time and for free will skip work (and money) to give us a game ASAP. My guess is that we might see the game online in 4-8 hours from now (or maybe tomorrow).
Just hoping the DEVS will give a 6 hours notice, thats all I am asking.
9 EST

diesl80
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Re: SBEmu Dalgoth Re-Opening 15th January

Post by diesl80 » Fri Jan 15, 2016 2:09 pm

Is that 9pm? Is that a drop dead time?

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by liliass » Fri Jan 15, 2016 2:23 pm

Candi wrote:
Wolfman1 wrote:Chill guys, its early morning in the US now.

Dont expect that people doing this on their spare time and for free will skip work (and money) to give us a game ASAP. My guess is that we might see the game online in 4-8 hours from now (or maybe tomorrow).
Just hoping the DEVS will give a 6 hours notice, thats all I am asking.
9 EST
hey , yo candi . 9EST PM live ?
where is the patch?

Hidetade
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Re: SBEmu Dalgoth Re-Opening 15th January

Post by Hidetade » Fri Jan 15, 2016 2:26 pm

liliass wrote:
Candi wrote:
Wolfman1 wrote:Chill guys, its early morning in the US now.

Dont expect that people doing this on their spare time and for free will skip work (and money) to give us a game ASAP. My guess is that we might see the game online in 4-8 hours from now (or maybe tomorrow).
Just hoping the DEVS will give a 6 hours notice, thats all I am asking.
9 EST
hey , yo candi . 9EST PM live ?
where is the patch?
No patch, there will be a launcher. Do you guys even read the freaking announcements?

Server comes up at 9pm EST so the patcher will obviously be posted an hour prior at least...

Shadeyoaks
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Re: SBEmu Dalgoth Re-Opening 15th January

Post by Shadeyoaks » Fri Jan 15, 2016 2:40 pm

Hidetade wrote:
liliass wrote:
Candi wrote: 9 EST
hey , yo candi . 9EST PM live ?
where is the patch?
No patch, there will be a launcher. Do you guys even read the freaking announcements?

Server comes up at 9pm EST so the patcher will obviously be posted an hour prior at least...

Don't talk to rocker like that you dink.

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by Candi » Fri Jan 15, 2016 3:39 pm

[quote="liliass"
9EST PM live ?
[/quote]
Yeah, sorry 9 PM EST.

crossby
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Re: SBEmu Dalgoth Re-Opening 15th January

Post by crossby » Sun Oct 09, 2016 10:41 am

Those evil monsters at Google flagged the notification email as spam
Looking forward to the launch!
บาคาร่า

romanze7
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Re: SBEmu Dalgoth Re-Opening 15th January

Post by romanze7 » Thu Dec 08, 2016 10:28 pm

That good!!
goldenslot

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Re: SBEmu Dalgoth Re-Opening 15th January

Post by jeannie » Wed Jan 18, 2017 9:34 am

Is there anyway you can give us a rough estimate of what time of the day server will be up on Friday the 15th please ? Many of us want to know if we should book the day of work or will it be evening start? Thx !
gclub

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